2018 Around the Table Store Championship

Hello Rune Warriors,

I thought everyone out there might be interested in some battle reports from our store championship held last night (2/3).  We had a bunch of fun and I ended up taking some pictures so away we go!

Firstly we had 4 of the 6 people we were expecting to show up.  The store owner let us decide if we were going to do two or three rounds and since 1 of us works third shift we decided to only do 2 rounds.

I was really tempted to bring my take on Ben’s 9 dial list, but I decided in the end not to because I wasn’t sure how well it would hold up to flesh rippers.  So I once again played Latari Elves and my list was:

Aaron Latari (198/200)

Maegan (36)

Aliana Summersong (33, 44 total)

-> Packleader Spear (8)

-> Ambush Preditor (3)

2 Leonx Riders (2 tray 18, 22 total)

-> Rank Discipline (4)

2 Aymehelin Scions (1 tray 14, 17 total)

-> Vicious Roots (3)

Deepwood Archers (4 tray 30, 37 total)

->Tempered Steel (3)

->  Hunter’s Guile (4)

-> Verdant Sorceress (3)

For my first match I was paired up with friend of the show Carson from meeples games.  Carson and I have had some serious heavy weight battles in the past with a lot of death, so this was kinda like seeing the final table round 1.  Carson ran:

Carson Daqan (200/200)

4 Oathsworn Cavalry (2 tray 20, 24 total)

-> Rank Discipline (4)

Kari Wraithstalker (32, 38 total)

-> Fortuna’s Dice (6)

Deepwood Archers (2 tray 17, 24 total)

->Fire Rune

Spearmen (6 tray 40, 42 Total)

->Marching Coricen

The first round we played Supply Raid on Hammer and Anvil.  I was in the hammer.  We played with the Latari Memorial, Crumbling Wall, and Fae-Infested Glade.  I overgrew the Memorial and the Glade with my Sorceress.


With the way the terrain layed out the majority of the supplies were laid to the middle left side of the board (from my perspective).  I knew this was going to make a heck of a battle in the middle and I actually wanted that.  If I could draw his cavalry into the middle I could immobilize them at the opportune moment with Vicious Roots and do my best to gun them down with 2 Scions, my archers and Maegan.

Suffice it to say it didn’t quite happen that way.  I turned into a very cautious chess match.  Carson spent the first turn mostly gaining inspiration, and  I took the opportunity to shift into better positions for sniping.

The second round he came in with his cavalry on the 4 forward 2 boost but ended up just short.  He ended up getting the alpha strike on my central Leonx with Kari (1 survived and amazingly made it to the end of the game!).

Turn 3 I ended up punishing his mistake and taking his cavalry unit with one shot from my flanking Leonx riders.  We ended up getting in quite a good volley archer to archer (to trees) as his Deepwood Archers and Mine traded shots.  He used this opportunity to take his spearmen sweeping through the middle and picked up 2 crates.

His left flanking cavalry ended up in the Crumbling Wall and unfortunately for me he was able to arc dodge my left side tree and I couldn’t get him with the roots.

He ended up squeezing my archers and taking them out, but not before I got his and Aliana got another unit of cavalry off the board.  I was hoping to save Aliana for Kari, but he never put Kari in harms way.

We ended up going to time in round 6 (like I said it was a chess match and probably one of the more intense planning phase games I’ve been in).  I ended up murdering 82 points of his army vs 75 of mine being murdered.  Yay!… right?  not so much actually he picked up 4 crates to my 2 and ended up pulling out the victory 7-4.

On the other end of the Table it looked like Ryan and Andrew had no thoughts of a careful dance and just went in and destroyed each other.   After a furious match of punch – counter punch Ryan ended up winning 10-1.

For those interested Ryan ran:

Ryan Uthuk Y’llan (199/200)

Ravos (40, 43 total)

-> Insatiable Hunger (3)

Berserkers (9 Trays 50, 68 total)

->Cacophony Reaver (6)

->Shield Wall (5)

->Front line Spined Thresher (7)

Spined Threshers (2 Trays, 28)

Flesh Rippers (4 Tray 38)

Flesh Rippers (2 Tray 22

Standings after round 1:

Ryan – 10

Carson – 7

Aaron – 4

Andrew -1

Round 2 I played Andrew and I felt a bit bad for him.  He was only able to muster an army of 178 points, so he had a heck of a bid but less firepower than everyone else.  Andrew ran:

Andrew Waiqar (178/200)

Ardus (37, 47 total)

-> Duskblade (8)

->Ancient Technique (2)

2x Reanimate Archers (2 Tray 18, 31 total)

->Fire Rune (7)

->Combat Ingenuity (6)

Carrion Lancer(1 Tray 15)

Reanimates (6 Tray 35, 54 total)

->Necromancer (3)

->Front Line Carrion Lancer (5)

-> Blighted Vexillum Bearer (3)

->Aggressive Drummer (5)

->Lingering Dead (3)


We ended up playing Demoralize Their Forces on Careful Approach.  The game went pretty straight forward.  We came at each other diagonally as seen in the picture above.  I was able to Hunter’s Guile all game since I marched my archers along the wildroot patch and the swamp.

In round 6 Aliana ended up taking our Ardus with a single charge which was good.  The game was a match of attrition.  He got the unit of Leonx on the bottom of the picture, while the Leonx on the top never were able to get into the fight due to some misdeployment, and over conservatism on my part.

Unfortunately giving a 22 point bid doesn’t leave you with much firepower and I was able to get everything except his single Carrion Lancer for a 9-2 victory.

On the other side of the board Carson was able to outlast Ryan, also for a 9-2 victory.  Turns out humans really can do well.


Sorry for the weird angle, but here is them pre-deployment.

Final Tournament Standings:

Carson 16 Points

Aaron 13 Points

Ryan 12 Points

Andrew 3 PointsTrophy Presentation

I wasn’t mad at all to present the trophy to Carson, he did very well and earned a well fought victory with what some consider the “vanilla” faction.

Congratulations Carson!  See you at Regionals!





Painting Blog, Part 6

I know I promised my Daqan Command Units, but I can only paint so much gold trim before I just cant take it any more.  They are done, but I have switched to my Elves!

Hey Rune Warriors,

I know I promised my Daqan Command Units, but I can only paint so much gold trim before I just cant take it any more.  They are done, but I have switched to my Elves!

I thought I should show them off a bit.  I asked Sorastro, who I patronize and I recommend you do as well, for some advice based on an old D&D picture of Moon and Wood elves and he came up with some interesting recipes for the skin colors.

As for the rest of the look I like the earthy brown and green, but the green from the FFG website was a bit too emerald and the brown was a bit too orange, so I went with some mossy green and more of a wood toned brown for the light leather and the dark leather just a dark brown.  I also did the trim in gold, and the bows to look like they could be made from antler or bone.

Take a look and let me know what you think!



Next time Daqan infantry command, I promise!


Heroes: 2/3

Spearmen 36/40

Cavalry 12/12

Rune Golems 4/4

Infantry Command 4/4


Heroes: 0/2

Archers: 0/40

Leonx: 0/16

Scions: 0/4

Infantry Command 0/4

The Morale Deck – An Analysis of Panic Cards

Today I’d like to talk a bit about the Morale Deck.

Hello Rune Warriors!

Today I’d like to talk a bit about the Morale Deck.  Unlike other Fantasy Flight Games, Runewars: The Miniatures Game does not have a “critical hit” damage component. In other miniature games FFG has produced like X-Wing and Armada, the critical hits force additional penalties or damage onto other players. My experience is mostly with Armada, and I’ve seen a ship take 3 additional damage a round from critical effects. To make up for this, Runewars has a 30 card panic deck. Panic is generated by certain effects ( like Impact), upgrades ( like Terrifying Heraldry), and red and white dice faces. It is represent on a target unit by panic tokens.

As a unit amasses panic tokens, you can choose to draw cards equal to the panic spent. The caveat is that when you choose to inflict a morale test on your opponent all panic tokens morale die faces on that unit must be spent, as well as any number of panic tokens (rules 10.11 and 53). Of the cards you choose you can only pick one. That spent panic also limits what card you can choose to use. You can only choose a card with morale icons equal to or less than the panic spent. The panic deck comes in four categories and three intensities. For example if you spend two panic tokens, you draw two cards, you can use one card costing up to 2 (yes there is a keyword, Steadfast, that may change this example and that will be discussed later).

There are 15 (half the deck!) single cost cards. They’re all about giving stun, immobilize, panic, or having your opponent discard their boons. It’s worth noting that a 5 of those cards give double panic to the target and is, overall, your most likely pull from the deck.

There are 8 two cost cards. The effects are: perform a reform on your enemy, causing your enemy to lose trays if they have more than one tray left, and giving your units within 1-3 an inspiration.

Lastly, there are 7 three cost cards. These hurt a lot. You can cause a unit to attack itself or turn around and run away, or discard any upgrade card they have.

As far as keyword composition goes:
1/5 of the cards are Doubt
2/5 are Confusion
2/5 are Fear

The costs break down as:

15 (50%) of the cards cost 1, 8 ( 27%) cost 2 and 7 (23%) cost 3.

The Waiqar have Steadfast, which is a keyword making a card with the listed keyword cost 1 more token. The core units are all Steadfast Doubt, so for example if you spent three and Betrayal (a morale card with the doubt keyword) comes up, it costs 4 and you can’t use it. At first glance it seems much less useful when your chances are 1/5 of even pulling a doubt. It’s the 3rd most frequently pulled card but it’s also worth noting that all the doubt panic cards are terrible (Lose trays and attack yourself). The cheapest one is already 2 tokens.

Hope you guys can use this breakdown to help you game plan and list building.  Please leave comments below on what you think, and share some of your experiences drawing or receiving panic!  Expect the a post about the dice in a few days! I promise.


We’ve made the jump to Patreon!

Hey Rune Warriors, I thought I should show you what I’ve been up to since I blogged last. Well Josh and I are going to talk about the first 200 point battle we had, which was tons of fun and made me want to play even more (should we find the time). But last paint […]

Hey Rune Warriors,

I thought I should let you know we have made the jump to Patreon and our page can be found at here!

Unfortunately the content we provide comes at a cost to us and we believe our best way of sustaining the output of content is to ask those of you who can to support in whatever way you see fit.

Fear not!  Our Audio podcast and YouTube playthroughs will remain 100% free.  We will however, starting with episode 11 for the audio podcast and video 4, be giving our patrons early access to our content.

There are also fantastic rewards for our patrons!  From the ‘Soldiers of Daqan’ all the way to the ‘Lords of Terrinoth’ we have offered some great exclusives for you our fans!  So I highly encourage you to head on over to Patreon.com/runecasters and help us provide you with the best Runewars: the Miniatures Game podcast out there!


Painting Blog, Part 5

I am here to talk painting today!  It has been a while and I did promise to give you guys the scoop on what I’m doing with Kari.  So lets dig in!

Hey Rune Warriors,

Wow, it has been way too long, and I apologize for that.  With our podcast aiming to meet a twice a month release schedule and me learning how to edit video for our youtube channel the blog has fallen through the cracks.  I’m going to try to convince Josh to write his two posts about the morale deck and dice analysis soon, so stay tuned for that.

I am here to talk painting today!  It has been a while and I did promise to give you guys the scoop on what I’m doing with Kari.  So lets dig in!


Kari is getting the same treatment as my other Daqan with the purple and gold, but since she is a hero it is worth taking the time to do her wraps and tails in white.  I also did her fletching and the patch on her cape in green as a bit of a tie in with my elves (post on that later).

The fun thing I am doing is with her base.  I am using Vallejo Dark Earth Texture to build up the front of the base and I purchased Ardus from FFG’s Descent Lieutenant Pack to cut up.  It’s a bit spendy to just have a guy cut up in front of her, but I couldn’t resist having a bit of extra flavor.  I built up the front with basing paste and while soft pushed some select pieces I cut off of Ardus into the mud.


After it dried I did a base coat on Ardus, the rocks and then washed the entire base down in Citadel’s Agrax Earthshade.


After some highlights (which for a hero were far more extensive than I did for my chumps), I added some drybrushing to flush out the mud.  Then I added some of Citadel’s Middenland Tufts.  Pro Tip: Wait for the super glue to dry before you matt spray.  The matt spray with the wet super glue created the white base to the tufts you see on Kari.  So for winter grass that might be a cool effect.  It kinda plays here so I didn’t uproot them and start over, but you may not want this on your tufts so FYI.


Here is a bit of a close up.


And here is Kari at eye level.  I was actually very lucky to hit the eyebrows very subtly and get the eyes in the first shot.  I must be getting better at this painting thing.


Next time: my Daqan Commanders!  Well, what pics I have of them anyways.


Heroes: 2/3

Spearmen 28/40

Cavalry 12/12

Rune Golems 2/4

Infantry Command 4/4


Heroes: 0/1

Archers: 0/32

Leonx: 0/8

Scions: 0/2


Tournament Final Battle Report!


Hey Rune Warriors!

Josh and I just played in a very fun tournament at Around the Table Gamer Pub in Lynnwood, Washington.  Around the Table is one of my favorite places to game.  They have a great atmosphere, good food, and a very friendly staff to boot.  Special thanks to Tim for hosting us and making room for us on a busy Sunday.

I am writing this report because Josh and I just happened to meet in the final table and I thought I should update how our little rivalry is going (no matter what happens to day, still not very well for me).

I was playing a variation of my MSU cavalry list.  It has Kari with Fortunas Dice, 6 trays of spearmen with Rallying Cornicen, Citadel Weapons Master and Master Crafted weapons, 3 units of 2 trays of Oathsworn Cavalry with Rank Discipline and 2 trays of Deepwood Archers with Fire Rune (some idiots would try Moment of inspiration, but don’t do that because MoI is only usable on melee attacks, I might be that idiot).

Josh ran an interesting Josh list (the more we get content up the more you will realize Josh runs special lists).  He had 4 trays of Golems with Terrifying Heraldry, Hawthore with Might of Daqan and Sheild of Margath, 4 trays of Oathsworn Cavarly with Tempered Steel, Raven Tabards, and Rank Discipline, and 6 Trays of Spearmen with Citadel Weapons Master, Trumpets, and Tempered Steel.  He used Hawthorne to reform his Oathsworn Cavalry to 4 threat and 1 deep.


As you can see we played Break Their Defenses on Hammer and Anvil.  We used the Stronghold, Rocky Outcrop and Dimoran Fissure as terrain for this match.


Heres a look at the first blood taken in the match.  I used the stronghold to shelter my elves and jumped in and used the fire rune to put the first damage on Hawthorne.  Hawthore got me back, but thanks to the extra defense I only lost 2 archers all day.

Other than that the first round was just a lot of positioning, and rallying as seen below.


Round 2 saw even more positioning and the only action was Hawthorne charging my archers as I mentioned above.  Josh did miss with charges on his Golems, spearmen and Cavalry making them sweet morale targets.  I shifted into his spearmen since I was first player turn 3 and would attack first.


Round 3 My cavalry feint worked a bit, then charged his golem with my other set of cavalry.  the thing about MSU cavalry is you know they are lost, but they punch so far above their weight that used properly they can do real damage.  Here they took out a Golem.  Kari also gets a good shot at Hawthorne and does a Mortal Strike.  I also use some elven tricks to leave the stronghold (thank you green shift 1, green shift 1).

My Spearmen also did a 3 orange attack and used my Rallying Cornicen to take panic off of my Deepwood Archers.

From here I totally failed to take pictures, but I hope I can describe what happened well enough.

Josh’s Cavalry obliterated my cavalry, as my spearmen wore down his with the help of the Deepwood Archers and their Fire Rune.  His Golems also destroy the Cavalry they are engaged with in the next 2 rounds.  Hawthorne charged Kari, but doesn’t do enough against her to matter, as Kari used Fortuna’s Dice to Kill Hawthorne at the cost of taking a third point of damage.


His Cavarly ended up killing my Spearmen off, and then the game became very much reduced in excitement over turns 7 and 8.

Basically we ran to each others zones.  I was afraid Josh would turn his cavalry around and come after a very woulded Kari and my Deepwood Archers, but after the game he told me he was more afraid of taking 3 ranged attacks per turn (Kari, Deepwood Archers, Fire Rune).  And Golems are just flat out not fast enough without red runes and Red Runes would only be better for my Fire Rune.

So I ended with 60 points in objectives, and Josh had 40.  Killing Hawthorne though was the difference in the game.  I ended up wining the game (and the tournament) 193 to 144.

Thanks to Josh for really making me think about this weird list he put together.  4 Trays of Golems is really intimidating to go against.  And you can see in our first YouTube Video that I have already felt the sting of 4×1 cavalry.

I did learn that Kari can hold her own against Hawthorne, which was rather surprising.  Also I might even like the Fire Rune on my Deepwood Archers rather than my Wind Rune.  In the tournament I played in at Meeples Games in West Seattle I experimented with Wind Rune and it was very useful to attack then move out of range.  Fantasy Flight, however, seems to reward aggression in their games and Fire Rune does that well.  Being able to throw 2 blue and back it up with a red kills a lot of things well.

Hope you guys enjoyed, and anyone in the Lynnwood, Washington Area please visit Around the Table and have a game of Runewars with us sometime!


Painting Blog, Part 4

Hey Rune Warriors, I thought I should show you what I’ve been up to since I blogged last. Well Josh and I are going to talk about the first 200 point battle we had, which was tons of fun and made me want to play even more (should we find the time). But last paint […]

Hey Rune Warriors,

Today I thought I would go through my decal application process for anyone out there who might need a bit of help.  I will use my current tray of cavalry as an example.  (and yes that is Kari and Ardus in the background, more on that in a bit).

First as shown below I’m going to apply a decal to the shields.  For the models I have applied Citadel’s Ardcoat as a gloss varnish to the purple area of the shields.


I have already used Testors White Decal Paper to print my decals as shown below.  I have also sprayed on Testors Decal Bonder and let it dry overnight.  I have cut the decals down to the size needed.


I have experimented a bunch and for best results I use Microscale Industries, Inc Micro Set and Micro Sol.  I recommend these products but any decal set and solvent will be adequate, and should give much better results than water with minimal effort.


Now I have my dish of hot water, my shop towel, Micro Set, model and decal ready.  I let the deal soak 20-30 seconds in the hot water, then set it on the towel to soak up excess water.  While the decal is soaking I liberally apply Micro Set to the surface I am going to apply the decal to.


I then slide the decal in place (or as close to in place as possible).  I use more Micro Set and a brush to move the decal into place.  After the decal is in place I take up any excess Micro Set with a Q-Tip.  You need to be careful and as you can see while drying I moved the decal out of position and had to reapply Micro Set to move it back to an acceptable position.


After the Micro Set has had a chance to dry (5-10 min) I apply Micro Sol.  This is a solvent that will erode the decal paper.  It’s not as bad as it sounds, and for those infantry guys who have battle damage on their shields the thinner paper will adhere to the battle damage better.  Really what this is going to do is make the decal look painted on and not stuck out.


Repeat wiping off the excess with the Q-Tip like with the Micro Set.  Shown below is the first iteration of Micro Sol.  As you may see the decals still show wrinkles.  DO NOT ATTEMPT TO FIX THIS!!!  This may seem like I’m over reacting, but more people rip their decals this way than care to admit.  What you are doing here is making the decal softer so trying to move it manually will damage the decal.  If it still looks wrinkled repeat the Mirco Sol application until it has that painted on look (or close enough to it you are happy with.


Hope that helps!!!

On a second note there have been some questions on my colors.  Unless other wise said they are Citadel colors.  My purple is Xereus Purple, gold is Retributor Armour.  My swords are based in Leadbelcher.  I shade with Druchii Violet on the purple, Agrax Earthshade on the leather and gold, and Nuln Oil on the sword.  For my highlights I force brighter tones by mixing with my base tones.  My purple is a 50/50 Xereus Purple with Nurgling Green.  My Gold is 25/75 Retributor Armour to Auric Armour Gold, and my swords are edged with pure Stormhost Silver.


Heroes: 0/5

Spearmen 16/32

Cavalry 6/12

Rune Golems 2/2

Infantry Command 0/4


P.S. Here is a preview of what I’m doing with Kari.  Hint it involves a descent lieutenant pack that Runewars players will be familiar with.