Painting Blog, Part 7

At long last! My Daqan infantry command Units for public consumption!

Hey Rune Warriors,

Finally I share my Daqan Infantry and hopefully I have a solution for that pesky problem where your banner carrier.  First to the pictures:

RightLeftFrontBack

In general these guys are focal points of the army and therefore worthy of a couple more coats of highlights and a bit of gloss work to make them shine.

I’ll give a run down from left to right:

The Wizard:

The Wizard was an interesting paint jobs because he added a couple of extra colors to what I normally do.  The white sash and the scrolls presented an interesting opportunity.  First off to practice my white highlighting is always something I dread, but understand I need to get better at.  Second a I thought I could make an interesting effect.  For the white I base coated in Citadel’s Administratum Grey (yes grey!), then did a watered down mix of nuln oil and water and targeted my shading to the crevices.  Using thinned white scar ( about 50/50 water) I slowly built up white to the peaks and flat areas of the model.  I did this similarly on the beard and hair, but left more grey at the roots to create a more diverse gradient.

The scrolls were a neat little effect.  I base coated in Steel Legion Drab, shaded with Agrax Earthshade.  Then I used Ushabti Bone in a very thin mix of 1 part paint to 2 parts water.  Using this almost wash consistency I built up in 2 coats the Ushabti Bone in such a way that the edges of the scrolls still showed very dark from the Steel Legion drab.  Then 2 more coats this time with Screaming Skull in the same ratio as the Ushabti Bone.  I concentrated those coats on the edges and flat areas of the scrolls.  I think it made for a nice little effect.

After the model was matte sprayed gold work was painted over again with Ardcoat.

The Champion:

So there is not much to this guy other than: watch out for those freaking maces!  You look at those wrong and they break.  Again the white work allowed me to practice and the white was built up much in the same way as with the wizard.

I did foul up the facial highlighting a bit, but it turned out ok because now it looks like he has a BAMF scar under his right eye.  Just goes to show that even when you foul up it can just give the miniature character.

The Cornicen:

The main effect on the Cornicen is (obviously) the horn.  I knew I wanted something fairly ornate.  Since my Daqan scheme is purple and gold the horn should match, but also stand out from the gold of the armor.  So I decided on brass and gold to tie into, but compliment the armor.  In this case silver was definitely an inferior choice and even worse when paired with crimson ;).

For the brass sections I started with Warplock Bronze and shaded with Agrax Earthshade.  I highlighted up with thin coats of almost every Citadel product that was brass, bronze or copper.  That wasn’t because I wanted an effect of any specific kind, it was due to my indecision.  I finally settled on the layers of Warplock, Sycorax Bronze and a mix of Sycorax Bronze and Balthasar Gold (about 3:1 Bronze to Gold).  The gold portions are the standard Retributor Armour, Liberator Gold with an extra highlight on the maximum highlights of 50/50 Liberator with Stormhost Silver.  Again because I want the horn to stand out I used Ardcoat on the horn after the matt spray.

The Bannerman:

This was my very standard paint job.  The big exception here was that I had to make 2 new decals for the flag.  It took a bit of extra time to do because I needed more coats of Micro Sol to encourage the decals to sit in the recesses of the banners ( I describe my decal process in painting blog part 4).

One thing always bothered me about this guy though: his inability to hold his flag straight.  I forgot to take a before picture but I’ll walk through how I did this.

First I straightened the flag as best I could using steam to loosen the plastic and going directly into an ice bath to “temper” it to the position I want (yes, I know plastic doesn’t temper it’s my colloquial way of describing it).

After Water

Next I cut the flag right above the fist where there is a break in the staff wrapping.  It’s a pretty natural break and easy to hide when it’s time to put it back together.  I also cut a segment about a third of an inch from a clip to reinforce the inside.  I used the closest drill bit to the size of the metal I had and drilled into the flagstaff on both sides trying my best to keep the drill centered and straight as I went.  This led to slow deliberate drilling.  I did not want to have to do any more repairs than necessary.

Cut and Drill

After the holes were drilled and the metal piece dry fitted in both sections I glued the metal into the bottom of the flagstaff first.

Pinned

Once that was dry enough to resist monkey work I lined up and dry fitted the flag to make sure I could still line up the cuts and it wouldn’t be to terribly misaligned.

After Glue

After that it is a simple matter of gluing the top on and admiring how much better this guy is able to hold up his flag now that he has a reinforced staff.

Sorry for the delinquency in posts!  I hope to get the guys doing more, and bringing you more painting blog in the near future now that my Latari and well on their way.

Daqan:

Heroes: 2/3

Spearmen 36/40

Cavalry 12/12

Rune Golems 4/4

Infantry Command 4/4

Latari:

Heroes: 1/3

Archers: 16/32

Leonx: 4/16

Scions: 1/6

Infantry Command 0/8

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Gameology Store Championship

I couldn’t help but think how you couldn’t ask for more appropriate weather in Southern California to symbolize Waiqar’s march out of the Mistlands.

The clouds loomed gray in the sky as I approached the battlefield at Gameology.  A light rain was falling, and I couldn’t help but think how you couldn’t ask for more appropriate weather in Southern California to symbolize Waiqar’s march out of the Mistlands.  Five of us showed up to battle, consisting of two Waiqar armies, two Latari armies, and one Daqan army.

I had been giving a lot of thought to what I should bring to the tournament.  I knew that I wanted to stick with the 12 trays of Reanimates, but I needed something that could pick up tokens in Supply Raid, and something that could actually charge in Demoralize Their Forces, so I ended up with the following army.

Parakitor(Gabe’s) army:

Reanimates (12 tray) [64]
– Ardus Ix’Erebus [23]
– Aggressive Drummer [5]
– Lingering Dead [3]
TOTAL [95]
Reanimate Archers (2 trays) [18]
– Combat Ingenuity [6]
TOTAL [24]
Reanimate Archers (2 trays) [18]
– Combat Ingenuity [6]
TOTAL [24]
Carrion Lancers (1 tray) [15]
– Rank Discipline [4]
TOTAL [19]
Carrion Lancers (1 tray) [15]
– Rank Discipline [4]
TOTAL [19]
Carrion Lancers (1 tray) [15]
– Rank Discipline [4]
TOTAL [19]

ARMY TOTAL: 200

This army has a really heavy hitter in the 12 tray block, throwing 2 red and 1 white dice. The Carrion Lancers can engage well with Rank Discipline, and the Archers can support them by raining blight down upon the enemy. Additionally, the Reanimates can borrow both the blight surge ability and the mortal strike surge ability from nearby friendlies.

Round 1

Deployment: Hammer and Anvil

Objective: Supply Raid

David’s army:

Aliana of Summersong [33] – Packleader’s Spear [8] – Ambush Predator [3] TOTAL [44]
Aymhelin Scions (4 trays) [42]
TOTAL [42]
Deepwood Archers (4 trays) [30]
– Wind Rune [6]
– Close Quarters Targeting [3]
– ?
TOTAL [39?]
Leonx Riders (3 trays) [24]
– Metered March [2]
– Moment of Inspiration [5]
TOTAL [31]
Leonx Riders (3 trays) [24]
– Metered March [2]
– Moment of Inspiration [5]
TOTAL [31]

ARMY TOTAL: 187?

Okay, so I’m pretty sure he was a lot closer to 200, but I have no idea what else he had because he never used it.  His Aymhelin Scions had no upgrades, so it must have been his Deepwood Archers that were decked out because there are no other slots open in these unit configurations.

Photo 2

All units were poised to grab some supplies, including the Reanimates who got two objective tokens in their first march.  The only problem is, my Reanimate Archers bumped into the back of them, so we couldn’t Reform as I originally planned, and that hung me up for an extra round.

Early on we each got 4 objective tokens.  Then it was a matter of beating the pulp out of each other to steal supplies.  I managed to fell his trees when my Reanimates came around, and the Carrion Lancer picked up their token.

Photo 6

In the photo above, you can see that my Reanimate Archers survived a Leonx onslaught with just one figure, providing enough time for my Reanimates to come after the cats once the trees were gone.  Unfortunately, the Deepwood Archers escaped with 2 tokens.  In the end they had just 1 figure left!  So close!  I also flattened Aliana with my block of Reanimates, so that got me some points.  Here’s the final move of the match, but the Leonx riders weren’t able to take out my Carrion Lancer.

Photo 9

In the end, I lost a couple of trays of Reanimates, and a unit of Reanimate Archers, while he only had 1 unit of Leonx and that 1 tray of Deepwood Archers left.  My 5 objective tokens earned me a whopping 100 points to his 60, putting me 40 points ahead.  I ended up scoring an 8-3 win, but I forgot to double check his calculations, and I later realized he forgot to count the points I got for his archers, which would have put me at a 9-2.  Bummer.  Since he was pretty new, and it wouldn’t have affected seeding in the tournament, I don’t mind all that much.  It does bring up a good point: the tournament regulations specify that you are supposed to calculate how much of your opponent’s units you destroyed, though it’s easier for them to do it because they know their army so well.  Double checking one another’s math isn’t a bad way to go.

Round 2

Deployment: Careful Approach

Objective: Demoralize Their Forces

Brian’s Army:

Kari Wraithstalker [32]
– Fortuna’s Dice [6]
TOTAL [38]
Rune Golems (2 trays) [28]
– Wind Rune [6]
TOTAL [34]
Heavy Crossbowmen (3 trays) [27]
– Rank Discipline [4]
– Wind Rune [6]
TOTAL [37
Spearmen (6 trays) [40]
– Visored Helms [7]
TOTAL [47]
Oathsworn Cavalry (4 trays) [34]
– Wind Rune [6]
– Raven Tabards [2]
TOTAL [42]

ARMY TOTAL: 198

Daqan starting positions.

Photo 10

Waiqar starting positions.

Photo 11

This was the most intense game of no action I have ever played.  The terrain was spread out across Brian’s edge of the table, so I basically assumed that we would all be meeting in the middle; not so.  He slid his Rune Golems along his edge of the table using Wind Rune, hoping to get behind my army.  Fortunately for me, it was almost always a single Natural Rune each round, so he didn’t get far.  Kari scooted along with the Rune Golems to give them some ranged support.  The rest of our forces were arrayed in battle lines facing each other down, neither one risking the first advance, knowing it would open our flanks.

Photo 14

Seeing the Rune Golems’ plan, I knew I had to act.  I performed a risky wheel maneuver with my 12 trays of Reanimates and landed right between to the two sets of spikes, with less than a centimeter on either side. I had them!

Photo 15

Next round, he was player 1, and there were 4 Unstable Runes, so I dialed in a melee attack with my Reanimates, knowing he’d charge me.  Alas, he mistook his dial and did another Wind Rune, shifting backwards.  Curses!  He got it right the next round, and we destroyed a Rune Golem figure in two consecutive rounds, rolling 12 damage, then 16 damage. Kari, of course, did not stand idly by, unleashing volley after volley on the undead soldiers.

Meanwhile, one of my Carrion Lancers collided with his Crossbowmen to prevent their ranged attack.  It worked, but before it could attack the next round, the Crossbowmen killed him in one mighty melee swing.  Ouch. The other Carrion Lancers kept blighting his Oathsworn, making them hesitant to engage.  His Spearmen tried to knick the edge of my Carrion Lancer that had been engaged with the Crossbowmen, but they missed, and flew right into the sights of my Reanimate Archers.  It wasn’t long before they were down to 2 trays.  The Oathsworn tried to get a charge in at the end, but they fell short, and my Reanimates reformed to line up a charge on Kari, but time was up.

Photo 16

Totaling points, I destroyed 52 points of his army, while he destroyed 48 of mine. Not a single flanking charge was executed, and I won by a mere 4 points, for a 6-5 win.  I’m now at 14 tournament points, and top of the rankings.

Round 3

Deployment: Standoff

Objective: Bounty

Jason’s army:
Aymhelin Scions (6 trays) [62]
– Wind Rune [6]
– Raven Tabards [2]
– Vicious Roots [3]
TOTAL [73]
Deepwood Archers (6 trays) [42]
– Dispatch Runner [7]
– Wind Rune [6]
– Rallying Starling [4]
– Simultaneous Orders [2]
– Support Aymhelin Scion [4]
TOTAL [65]
Leonx Riders (6 trays) [40]
– Aliana of Summersong [12]
– Raven Tabards [2]
– Column Tactics [4]
TOTAL [58]

ARMY TOTAL: 196

This was a tough one, mostly because Jason is just really good at this game, and is generally accepted as the best player in our group. I nominated my Reanimates as the bounty unit, while he nominated his Deepwood Archers. I knew I’d never catch them, so I just had to focus on keeping my Reanimates safe.

Photo 18

I saw a great opportunity to wheel into the flank of his Scions – but the Deepwood Archers sniped my Aggressive Drummer!  And then he used Vicious Roots to immobilize my Reanimates!

Photo 21

That was about round 4, I think, and the rest of the game I was just trying to stop the bleeding, and preserve points.  He destroyed everything except 4 trays of Reanimates, and 1 tray of Reanimate Archers.  I destroyed only 2 trays each of Leonx Riders and Scions.

Photo 22

After that horrible round with my Reanimates, they basically did a one shift backwards, then Rally and +1 defense the rest of the match.  It wasn’t the best way to end the tournament, but my Bounty unit was able to survive two ranged units with 3 threat each, and a sideways charge from his Leonx Riders.

Photo 25

So he destroyed 142 points of my army, while I destroyed 30 points of his army, 112 point differential, and a 9-2 win for him, and 1st place in the tournament.  In hindsight, I should have held my Reanimates back and reformed when I saw which direction the Leonx Riders were coming in from.  We probably could have wiped out that whole unit, while staying relatively safe from his ranged units. When his Scions closed into range, my Archers could lock them down with blight.  This was only my fourth game against elves, so I still have a lot to learn.

Closing remarks

Our TO ended up doing 2 rounds of swiss, and then a cut to top 2, which was different, but it also means I don’t know what everybody else’s tournament points were.  One guy left early, and the remaining players had to quit their round 3 match half way through in order to make room for other gamers in the store.  Lame.  That means I ended up 2nd place, which is the best I’ve ever done in a Runewars League or tournament.

There were plenty of prizes to go around, and the TO (who also played) gave his second range ruler to the 5th place player, so we all went home with awesome prizes.  In addition to the wooden range ruler, I also got the wooden Overgrowth tokens; a plastic, spotgloss Aymhelin Scions unit card; and three copies of the extended art Reanimates unit card – and you’d better believe I have plans to run all three Reanimates cards in an upcoming league match!

I think the army I ran is good, but it takes a lot of tight work getting the initiatives right if you intend to keep everybody close enough to the Ardus block of Reanimates to lend their abilities, while also pulling their own weight.  In the end 6 units is an awful lot to play with, so I’m looking forward to going back down to 4 or 5 units for my next few games.

3-wide ranged units are unexpectedly deadly.  Like, really deadly.  I’m not quite sure how to approach them.  They ate up my Lancers, and they can reliably snipe out key figure upgrades.  I thought my own Archers would be able to lock them down, but they have to time it perfectly to get a shot off, otherwise they get killed as fast as the Carrion Lancers, and I just didn’t have the positioning advantage to pull that off.  I’ll keep mulling it over.

Thanks for reading!

2018 Around the Table Store Championship

Hello Rune Warriors,

I thought everyone out there might be interested in some battle reports from our store championship held last night (2/3).  We had a bunch of fun and I ended up taking some pictures so away we go!

Firstly we had 4 of the 6 people we were expecting to show up.  The store owner let us decide if we were going to do two or three rounds and since 1 of us works third shift we decided to only do 2 rounds.

I was really tempted to bring my take on Ben’s 9 dial list, but I decided in the end not to because I wasn’t sure how well it would hold up to flesh rippers.  So I once again played Latari Elves and my list was:

Aaron Latari (198/200)

Maegan (36)

Aliana Summersong (33, 44 total)

-> Packleader Spear (8)

-> Ambush Preditor (3)

2 Leonx Riders (2 tray 18, 22 total)

-> Rank Discipline (4)

2 Aymehelin Scions (1 tray 14, 17 total)

-> Vicious Roots (3)

Deepwood Archers (4 tray 30, 37 total)

->Tempered Steel (3)

->  Hunter’s Guile (4)

-> Verdant Sorceress (3)

For my first match I was paired up with friend of the show Carson from meeples games.  Carson and I have had some serious heavy weight battles in the past with a lot of death, so this was kinda like seeing the final table round 1.  Carson ran:

Carson Daqan (200/200)

4 Oathsworn Cavalry (2 tray 20, 24 total)

-> Rank Discipline (4)

Kari Wraithstalker (32, 38 total)

-> Fortuna’s Dice (6)

Deepwood Archers (2 tray 17, 24 total)

->Fire Rune

Spearmen (6 tray 40, 42 Total)

->Marching Coricen

The first round we played Supply Raid on Hammer and Anvil.  I was in the hammer.  We played with the Latari Memorial, Crumbling Wall, and Fae-Infested Glade.  I overgrew the Memorial and the Glade with my Sorceress.

HumanvLatariRd1

With the way the terrain layed out the majority of the supplies were laid to the middle left side of the board (from my perspective).  I knew this was going to make a heck of a battle in the middle and I actually wanted that.  If I could draw his cavalry into the middle I could immobilize them at the opportune moment with Vicious Roots and do my best to gun them down with 2 Scions, my archers and Maegan.

Suffice it to say it didn’t quite happen that way.  I turned into a very cautious chess match.  Carson spent the first turn mostly gaining inspiration, and  I took the opportunity to shift into better positions for sniping.

The second round he came in with his cavalry on the 4 forward 2 boost but ended up just short.  He ended up getting the alpha strike on my central Leonx with Kari (1 survived and amazingly made it to the end of the game!).

Turn 3 I ended up punishing his mistake and taking his cavalry unit with one shot from my flanking Leonx riders.  We ended up getting in quite a good volley archer to archer (to trees) as his Deepwood Archers and Mine traded shots.  He used this opportunity to take his spearmen sweeping through the middle and picked up 2 crates.

His left flanking cavalry ended up in the Crumbling Wall and unfortunately for me he was able to arc dodge my left side tree and I couldn’t get him with the roots.

He ended up squeezing my archers and taking them out, but not before I got his and Aliana got another unit of cavalry off the board.  I was hoping to save Aliana for Kari, but he never put Kari in harms way.

We ended up going to time in round 6 (like I said it was a chess match and probably one of the more intense planning phase games I’ve been in).  I ended up murdering 82 points of his army vs 75 of mine being murdered.  Yay!… right?  not so much actually he picked up 4 crates to my 2 and ended up pulling out the victory 7-4.

On the other end of the Table it looked like Ryan and Andrew had no thoughts of a careful dance and just went in and destroyed each other.   After a furious match of punch – counter punch Ryan ended up winning 10-1.

For those interested Ryan ran:

Ryan Uthuk Y’llan (199/200)

Ravos (40, 43 total)

-> Insatiable Hunger (3)

Berserkers (9 Trays 50, 68 total)

->Cacophony Reaver (6)

->Shield Wall (5)

->Front line Spined Thresher (7)

Spined Threshers (2 Trays, 28)

Flesh Rippers (4 Tray 38)

Flesh Rippers (2 Tray 22

Standings after round 1:

Ryan – 10

Carson – 7

Aaron – 4

Andrew -1

Round 2 I played Andrew and I felt a bit bad for him.  He was only able to muster an army of 178 points, so he had a heck of a bid but less firepower than everyone else.  Andrew ran:

Andrew Waiqar (178/200)

Ardus (37, 47 total)

-> Duskblade (8)

->Ancient Technique (2)

2x Reanimate Archers (2 Tray 18, 31 total)

->Fire Rune (7)

->Combat Ingenuity (6)

Carrion Lancer(1 Tray 15)

Reanimates (6 Tray 35, 54 total)

->Necromancer (3)

->Front Line Carrion Lancer (5)

-> Blighted Vexillum Bearer (3)

->Aggressive Drummer (5)

->Lingering Dead (3)

LatarivWaiquarRd2

We ended up playing Demoralize Their Forces on Careful Approach.  The game went pretty straight forward.  We came at each other diagonally as seen in the picture above.  I was able to Hunter’s Guile all game since I marched my archers along the wildroot patch and the swamp.

In round 6 Aliana ended up taking our Ardus with a single charge which was good.  The game was a match of attrition.  He got the unit of Leonx on the bottom of the picture, while the Leonx on the top never were able to get into the fight due to some misdeployment, and over conservatism on my part.

Unfortunately giving a 22 point bid doesn’t leave you with much firepower and I was able to get everything except his single Carrion Lancer for a 9-2 victory.

On the other side of the board Carson was able to outlast Ryan, also for a 9-2 victory.  Turns out humans really can do well.

HumanvsUthukRd2

Sorry for the weird angle, but here is them pre-deployment.

Final Tournament Standings:

Carson 16 Points

Aaron 13 Points

Ryan 12 Points

Andrew 3 PointsTrophy Presentation

I wasn’t mad at all to present the trophy to Carson, he did very well and earned a well fought victory with what some consider the “vanilla” faction.

Congratulations Carson!  See you at Regionals!

 

 

 

 

Painting Blog, Part 6

I know I promised my Daqan Command Units, but I can only paint so much gold trim before I just cant take it any more.  They are done, but I have switched to my Elves!

Hey Rune Warriors,

I know I promised my Daqan Command Units, but I can only paint so much gold trim before I just cant take it any more.  They are done, but I have switched to my Elves!

I thought I should show them off a bit.  I asked Sorastro, who I patronize and I recommend you do as well, for some advice based on an old D&D picture of Moon and Wood elves and he came up with some interesting recipes for the skin colors.

As for the rest of the look I like the earthy brown and green, but the green from the FFG website was a bit too emerald and the brown was a bit too orange, so I went with some mossy green and more of a wood toned brown for the light leather and the dark leather just a dark brown.  I also did the trim in gold, and the bows to look like they could be made from antler or bone.

Take a look and let me know what you think!

Wood_Elves_RightWood_Elves_LeftWood_Elves_FrontWood_Elves_BackWood_Elves_45Moon_Elves_RightMoon_Elves_LeftMoon_Elves_FrontMoon_Elves_BackMoon_Elves_45

 

Next time Daqan infantry command, I promise!

Daqan:

Heroes: 2/3

Spearmen 36/40

Cavalry 12/12

Rune Golems 4/4

Infantry Command 4/4

Latari:

Heroes: 0/2

Archers: 0/40

Leonx: 0/16

Scions: 0/4

Infantry Command 0/4

The Morale Deck – An Analysis of Panic Cards

Today I’d like to talk a bit about the Morale Deck.

Hello Rune Warriors!

Today I’d like to talk a bit about the Morale Deck.  Unlike other Fantasy Flight Games, Runewars: The Miniatures Game does not have a “critical hit” damage component. In other miniature games FFG has produced like X-Wing and Armada, the critical hits force additional penalties or damage onto other players. My experience is mostly with Armada, and I’ve seen a ship take 3 additional damage a round from critical effects. To make up for this, Runewars has a 30 card panic deck. Panic is generated by certain effects ( like Impact), upgrades ( like Terrifying Heraldry), and red and white dice faces. It is represent on a target unit by panic tokens.

As a unit amasses panic tokens, you can choose to draw cards equal to the panic spent. The caveat is that when you choose to inflict a morale test on your opponent all panic tokens morale die faces on that unit must be spent, as well as any number of panic tokens (rules 10.11 and 53). Of the cards you choose you can only pick one. That spent panic also limits what card you can choose to use. You can only choose a card with morale icons equal to or less than the panic spent. The panic deck comes in four categories and three intensities. For example if you spend two panic tokens, you draw two cards, you can use one card costing up to 2 (yes there is a keyword, Steadfast, that may change this example and that will be discussed later).

There are 15 (half the deck!) single cost cards. They’re all about giving stun, immobilize, panic, or having your opponent discard their boons. It’s worth noting that a 5 of those cards give double panic to the target and is, overall, your most likely pull from the deck.

There are 8 two cost cards. The effects are: perform a reform on your enemy, causing your enemy to lose trays if they have more than one tray left, and giving your units within 1-3 an inspiration.

Lastly, there are 7 three cost cards. These hurt a lot. You can cause a unit to attack itself or turn around and run away, or discard any upgrade card they have.

As far as keyword composition goes:
1/5 of the cards are Doubt
2/5 are Confusion
2/5 are Fear

The costs break down as:

15 (50%) of the cards cost 1, 8 ( 27%) cost 2 and 7 (23%) cost 3.

The Waiqar have Steadfast, which is a keyword making a card with the listed keyword cost 1 more token. The core units are all Steadfast Doubt, so for example if you spent three and Betrayal (a morale card with the doubt keyword) comes up, it costs 4 and you can’t use it. At first glance it seems much less useful when your chances are 1/5 of even pulling a doubt. It’s the 3rd most frequently pulled card but it’s also worth noting that all the doubt panic cards are terrible (Lose trays and attack yourself). The cheapest one is already 2 tokens.

Hope you guys can use this breakdown to help you game plan and list building.  Please leave comments below on what you think, and share some of your experiences drawing or receiving panic!  Expect the a post about the dice in a few days! I promise.

-Josh

We’ve made the jump to Patreon!

Hey Rune Warriors, I thought I should show you what I’ve been up to since I blogged last. Well Josh and I are going to talk about the first 200 point battle we had, which was tons of fun and made me want to play even more (should we find the time). But last paint […]

Hey Rune Warriors,

I thought I should let you know we have made the jump to Patreon and our page can be found at here!

Unfortunately the content we provide comes at a cost to us and we believe our best way of sustaining the output of content is to ask those of you who can to support in whatever way you see fit.

Fear not!  Our Audio podcast and YouTube playthroughs will remain 100% free.  We will however, starting with episode 11 for the audio podcast and video 4, be giving our patrons early access to our content.

There are also fantastic rewards for our patrons!  From the ‘Soldiers of Daqan’ all the way to the ‘Lords of Terrinoth’ we have offered some great exclusives for you our fans!  So I highly encourage you to head on over to Patreon.com/runecasters and help us provide you with the best Runewars: the Miniatures Game podcast out there!

 

Painting Blog, Part 5

I am here to talk painting today!  It has been a while and I did promise to give you guys the scoop on what I’m doing with Kari.  So lets dig in!

Hey Rune Warriors,

Wow, it has been way too long, and I apologize for that.  With our podcast aiming to meet a twice a month release schedule and me learning how to edit video for our youtube channel the blog has fallen through the cracks.  I’m going to try to convince Josh to write his two posts about the morale deck and dice analysis soon, so stay tuned for that.

I am here to talk painting today!  It has been a while and I did promise to give you guys the scoop on what I’m doing with Kari.  So lets dig in!

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Kari is getting the same treatment as my other Daqan with the purple and gold, but since she is a hero it is worth taking the time to do her wraps and tails in white.  I also did her fletching and the patch on her cape in green as a bit of a tie in with my elves (post on that later).

The fun thing I am doing is with her base.  I am using Vallejo Dark Earth Texture to build up the front of the base and I purchased Ardus from FFG’s Descent Lieutenant Pack to cut up.  It’s a bit spendy to just have a guy cut up in front of her, but I couldn’t resist having a bit of extra flavor.  I built up the front with basing paste and while soft pushed some select pieces I cut off of Ardus into the mud.

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After it dried I did a base coat on Ardus, the rocks and then washed the entire base down in Citadel’s Agrax Earthshade.

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After some highlights (which for a hero were far more extensive than I did for my chumps), I added some drybrushing to flush out the mud.  Then I added some of Citadel’s Middenland Tufts.  Pro Tip: Wait for the super glue to dry before you matt spray.  The matt spray with the wet super glue created the white base to the tufts you see on Kari.  So for winter grass that might be a cool effect.  It kinda plays here so I didn’t uproot them and start over, but you may not want this on your tufts so FYI.

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Here is a bit of a close up.

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And here is Kari at eye level.  I was actually very lucky to hit the eyebrows very subtly and get the eyes in the first shot.  I must be getting better at this painting thing.

 

Next time: my Daqan Commanders!  Well, what pics I have of them anyways.

Daqan:

Heroes: 2/3

Spearmen 28/40

Cavalry 12/12

Rune Golems 2/4

Infantry Command 4/4

Latari:

Heroes: 0/1

Archers: 0/32

Leonx: 0/8

Scions: 0/2