The Warden of Death

“He killed them. They attacked me. I killed them.” The stranger curled up in the fetal positon in the corner of his cell. He tried to add to his already massive set of disfiguring scratches, but his fingernails were already worn to the quick. He just rocked back and forth muttering the same words over and over.

A short story in the world of Terrinoth by Aaron Forderer

This story is unaffiliated with Fantasy Flight Games.  All settings and characters are property of Fantasy Flight Games.  This is only intended to be an enjoyable fiction written by an enthusiast for enthusiasts of Runewars, and the Terrinoth game setting.

The sounds of insanity cascaded down the stone and mortar dungeon hallway broken only by the hustled footsteps of the two approaching rangers.  The jailor beckoned the pair of rangers walking down the halls of the dungeon. “A patrol found him washed up on the shores of the River of Sleep.”

“Has he said anything?” the senior ranger asked.

The jailor chuckled.  “Yup, you didn’t miss much though.  He keeps saying the same thing over and over.”

“By the gods,” the younger ranger let slip looking into the cell, “Leo, he’s mutilated himself.”  The prisoner was wearing what once were fine clothes, faded by sun and worn by the river’s current, but his beard wasn’t fully grown in yet.

The senior ranger looked in.  Leonard looked over the prisoner with the dignity of a captain of Riverwatch’s rangers.  He served the city of Riverwatch and the Barony of Otrin all of his life, but never had he seen someone in such haggard circumstance.

“Captain”, Silas observed, “If he came from the river to the east he may be a survivor of an Uthuk raid.”  Silas was younger, more eager, less genteel, but he was a loyal friend to those who showed loyalty in return, and that loyalty made him Leo’s right hand man.

Leonard shuddered at the thought.  Raids by the tribal savages, allied with Ynfernael demons were the last thing the Barony needed.  He thought back to the old stories of the first darkness.  Once upon a time all armies of Men, Elves, Dwarves, Gnomes and Catfolk allied to stop them.

“He killed them.  They attacked me.  I killed them.”  The stranger curled up in the fetal positon in the corner of his cell.  He tried to add to his already massive set of disfiguring scratches, but his fingernails were already worn to the quick.   He just rocked back and forth muttering the same words over and over.

The rangers started their questioning, but no matter the question the prisoner repeated the same thing: “He killed them.  They attacked me.  I killed them.”

Finally Leo took a step back and restarted.  “Who did this to you?”

The rocking stopped.  The shivering stopped.  The prisoner, with madness in his eyes, surprisingly turned from the corner to meet Leo’s eyes.

“ANKAUR MARO!” the madman growled, then screamed and cried at the top of his lungs with a lack of sanity that only came from absolute horror.

Leo and Silas shared a glance of concern.  All men knew this story, but Leo lived it.  Leo was at the village of Seragart when Maro attacked it.

“By the runes!  Captain, I thought Lord Hawthorne Killed Maro at Seragart.  How…”  Silas trailed of once he saw the look on Leo’s face.

“Guess not”, Leo said somberly.  He never thought Hawthorne killed Maro.  Leo knew he saw the injured Maro flee the fight.  No one found him in the forest and Hawthorne, in his hubris, insisted Maro died in the woods.

Their realization was interrupted by more screaming from the madman.  “He’ll kill us all and we will serve him!  The world will be swallowed in his mist!”

Mist?, Leo thought.  An alarming epiphany hit:  Ankaur Maro was in The Mistlands, which also meant he either usurped Waiqar the betrayer or was working with him.  Waiqar legendarily betrayed his king, cursed himself to undeath and created a blighted kingdom in the north known as The Mistlands.

“Silas,” Leo turned to the younger ranger, “I’m going to see the Baron.  If Ankaur Maro is turning his vengeance on the baronies the other free cities should know.”


“Enough!” Baron Treyalyan shouted at the top of his lungs.  His face was beet red, and his usual easygoing nature gnawed away by the same needling for days on end.    Leo had been to see him day after day for more than a week since the crazy stranger arrived. “Ankaur Maro died!  He was expelled from the University in Greyhaven and killed by Lord Hawthorne!  Everyone knows this.”

Leo and the Baron had become close in his tenure as a captain of Riverwatch’s rangers.  His authority was such that only one the Grand Commander of the barony’s armies outranked him.

“My lord…”

“No! Do not interrupt me!  You find a madman who confesses to killing his friends washed up on the river, and you believe his ramblings without hesitation!  There is a reason he resides in our dungeons, Leo!”

Leo tried to continue, but the look on the Baron’s face deflated his thoughts into a simple sigh.  The Baron paced through the middle of his council chamber catching glimpses of the city from the perched tower.

He huffed through his beard and then back to Leo.  Without thought, the Baron found himself stroking his beard.  “Leo.  You must understand: you are one of my finest rangers, but not a knight errant.  You must focus on the defense of Riverwatch; I cannot simply allow you to run off in search of a fable meant to scare children.  I need you patrolling the east, looking for signs of Uthuk incursion.”

“Sir I understand your apprehension about the Uthuk, but I was at Seragart.  I saw the destruction he wrought!  He was a trusted mage of the citadel and he turned on us!  He killed people by the score!  Now if he has allied himself with Waiqar he could kill people by the thousands.”

“Watch yourself, CAPTIAN!  You will not question the reputation of your betters.  Lord Hawthorne staked his integrity on the fact that he killed Maro at Seragart, and you will not slander the accomplishments of a nobleman!”

The Baron took a breath and calmed himself.  “We are done”, the Baron pointed to the door dismissing Leo.

As Leo walked toward the door the Baron added: “I mean it captain.  You will think no more of this or you will keep that madman company.”



“Hey! Leo!”  A voice hailed him as he walked just past the kitchens.  “Hey, Captain!  How was the meeting with his grandioseness?”

Leo looked up to see his Silas.  Of course Silas would be here: this was where Silas would constantly charm the fair maidens who worked the kitchen.  His success rate depended on who you ask, but Silas would never admit to rejection.

As Silas walked closer he toned down his swagger, noticing Leo’s surly disposition.  “He’s not going to let us investigate, is he?”

“No.  No, he is not.  He is more concerned with Uthuk raiders then he is Waiqar’s legions.”  Silas brushed off his conquest and started walking toward the barracks with Leo.

“Captain”, Silas said with an ear-to-ear grin, “It is enough that we are concerned for him.”


“Yes!  Yes!  Of course!  If the Baron won’t send us, it is our duty to protect him from his bad decisions!”

“First: absolutely not, we have a Baron to lead us, and we will follow his orders!  Second: lower your damn voice.”

“How can helping the Baron be disloyal?”

On the face of it, Leo knew the comment was absurd, but Silas’ words gnawed at him.   He needed to find the truth surrounding Ankaur Maro.  Most of their walk was in silence and when Silas prodded, Leo was unresponsive.

As they walked into the bunkroom of the barracks where the Rangers of Riverwatch made their homes, Leo looked around.  The room was empty, everyone either on duty or in town.  Leo did not use his off duty time as the baron suggested and thought only of the lessons of Seragart as the night wore on.  The entire evening he obsessed over his rejection, Maro’s appearance, and what doing nothing would mean to the fate of the free cities.

The Mistlands were small in acreage, and well watched from the northern border of Terrinoth, but, reanimated dead who made up Waiqar’s Legions, colloquially called reanimates, did not need living room.  They did not need farms, or stables, markets or houses; they only needed a place to stand.

Leo could not shake the feeling that if Waiqar the Undying, a necromancer of such great power he was able to bring the dead forth to fight for him was allied with a mage as powerful as Maro, his undying legions would be bolstered, and all the free cities in the Kingdom of Daqan would be under threat from the east and north.

He wondered for a moment what the bigger threat was: tribesmen aided by the power of Ynfernael magic, or a necromancer who would raise those who died in battle to fight for him?  He knew in his heart he Ynfernael were powerful, but an army that did not need traditional supply lines and was bolstered by every enemy soldier that fell could very quickly envelop the world.

Leo couldn’t take it anymore and spoke to Silas in hushed words: “Silas, if we do this, it must be just us.”

Silas’ grin returned wider than before.  “No Captain; we need help to navigate the mists.  But don’t worry; with my friend Comylla’s help we won’t have any trouble.”

“Comylla?”  Leo’s brow furled.  That was not a name he heard before.

“She’s a Latari scout I met a while back, helped us out of a few jams on the borders with the Mistlands.  She knows the way around up there.  If not, I’d have been a goner more than once!”

With Leo’s nod, they dressed in their light traveling leathers and took only swords and bows, then made their way to the stables to gather their horses for travel.    Luckily, Riverwatch was famous for having the fastest horses in all of Terrinoth.  They outfitted their horses in saddles and blankets, and packed as much dried meats, cheese and bread as they could carry.  They needed to move swiftly.  They would be deserters for taking this quest, but as Silas always said, better to apologize than ask leave.

The two rangers set out of the city to the east.  Leo’s plan to avoid arrest was to ride northeast and cross into the Barony of Kell, then head east through the plains into the Applewood Forest.  Once there, they would find Comylla.

As they journeyed along the eastern roads and passed a litany of farms, they seldom spoke.  They were kind and courteous to any traveler or local who they came by, but Leo and Silas enjoyed the countryside’s comfortable silence and fresh air.

Leo was increasingly enamored with the country life the older he became.  He often thought of his retirement from the guard, and living alone on a small farm.  Enough to make a living by taking goods to the market, and not having to take orders from anyone but his own whims.  He had grown tired of all the politicking of the Baron’s decision making.  All the lobbying amid the competing interests to get a man to do the right thing took a toll over the years.

As a ranger, Leo spent most of his life on patrol.  He was exceedingly skilled at finding bandits, highwaymen, and enemies of the barony.  He would shadow them and record their movements, and when the time came, find their hideouts and take them out.  If the group was too big for rangers he would report them to the oathsworn knights who would strike them down.

Leo looked subconsciously to the sword on his hip, his thoughts drifting from the farmer he could be to the man he was today.    From a young age his superiors saw his ability to handle himself.  He was such a brilliant horseman and fighter he started his service with the oathsworn knights before becoming a ranger.

Once he joined the rangers he truly found is calling and quickly rose in the ranks.  Of course his greater position translated to increased responsibility; he did much less field work and more planning.  Trekking through the barony reminded him what it was like to be away from the city.  He took in the fresh air and realized how much war councils took him away from the open country.  He recalled how it wasn’t always easy dealing with Baron Treyalyan of late.  The Baron liked to rely on errant knights and adventurers rather than his own forces.  The baron became sharply more conservative with his army as he aged.  He didn’t want rangers scouting too far.  Even the regular army units were not allowed to drill too far from the city.  He wanted all his forces nearby Riverrun, the jewel of his Barony, in case of any incursion.  In the Baron’s mind, going on the offense was best left to hirelings, so as not to weaken his defenses at home.

Leo disagreed with this philosophy vehemently.  A schism formed between himself and the senior military officers when they wouldn’t push back on the Baron’s paranoia.  So finally here he was; a deserter, a patriot, a traitor, and his baronies bravest defender.  Leo knew the Baron’s ideas were folly and he was going to fulfill his oath and protect Riverwatch, and The Barony of Otrin his way.


The rangers bedded down on the edge of the forest, a bit off the road, hidden in the woods for the night.  In the morning they made quick work of breaking down camp and getting back to the journey.  The two men knew they rode with a purpose, but had to balance their urgency with threat of arrest.

Once they were back on the road at the edge of the Applewood forest, Silas pointed. “She lives this way.”

It was the morning, after they set out from Riverwatch.  The detour to avoid patrols cost them some time, but they were able to cross the Morshan River at the northern bridge without incident.  Leo knew the Baron would have an idea where they were headed based on their recent conversations.  They rode for a few hours before Silas spoke up again, “Remember when you sent my unit of rangers out to deal with the incursion of goblins from the Mountains of Despair?”

Leo nodded as they rode side by side down the trails of the Applewood Forest.

“Well”, Silas continued, “the goblins also pissed off some Latari friends of ours. “  He chuckled.  “Boy, it was an interesting meetup when fifteen rangers armed to the teeth to exterminate some goblins came face-to-face with three Leonx Riders.”

Leo gave a surprised look.  Even though Riverwatch was so close to the Latari homeland he had never interacted with any of the Latari Elves.

Leonx were ferocious, sentient felines who live natively in the great Aymehlin Forest with the Latari elves.  On average, these cats stood four feet at the shoulder, but they rarely ever stood straight up.  They were about 11 feet long if you include their tails, and to their enemies they were 700 pounds of pure muscle, claws and teeth.  The elves were known as Leonx Riders, and stood apart from the other Latari.

“Yeah,” Silas responded, picking up on Leo’s expression of surprise, “so we’re standing there, not knowing whether to wave or draw down on these guys.  You know Elves; if there are three showing, there are probably thirty more in the damn woods waiting to pounce.”

“So I figure, well hell, if they’re making an effort to show themselves, they must be peaceful.  After all, they could have just ambushed us; those Leonx are quiet as the night when they want to be.  Suddenly we hear this dainty voice from the back, who knows what she said, but this tiny woman on a huge cat comes to the forefront.”

“She takes one look at me and says ‘I speak man’.  And that’s how I met Comylla.”

“She was the only one who spoke common?”  Leo questioned.

“No kidding, she was the only one”, Silas responded with his trademark smirk.  He had Leo on the hook and he knew it.  “So, anyways, I think, okay we’re in business, no incident today!  Turns out those little goblin bastards had been picking some sacred fruit or mushroom, or some crap like that, so we joined forces.  Good thing too!”  Silas laughed out loud again.  “See, there were fifty of those riders.  A whole nomadic tribe had taken it upon themselves to defend this elven hamlet.”

“We teamed up to chase those goblins back into the mountains, and we became friends in the process.”

“Silas, you said she knew her way around the Mistlands.”

“Yes.  She was part of the Latari contingent that helped us defend Strangehaven from Waiqar’s undying legions when the Baron sent us up there to help.”

Silas went quiet for a second. The two took the opportunity to dismount their horses and walk as Silas indicated they were close to where she lives.  “She and her Latari cohorts scouted out The Mistlands and spotted the approaching army.  After that war she left her tribe and swore to live in isolation away from the Aymehlin.”

Leo nodded along.  “That was a tough fight, and that is why what we are doing now is so important.”

“It sure is Captain”, Silas agreed solemnly.  Fighting the dead was always taxing on the living, even when you didn’t know who they used to be.  When you knew them, when they were risen from the freshly fallen it drove some mad.  “Comylla lost her life mate that day.  She couldn’t stand to be around anyone after that.”

Leo was dumbfounded.  He couldn’t imagine such sadness.

After only a few minutes of walking in silence they came upon a cabin.

Wearing a confused look Leo turned to Silas, “She, an elf, lives in a cabin?”

“Well…” Silas started but couldn’t finish.

“Hai hooman”, a voice came from behind them.  She spoke broken common with a very thick native elven accent.

Silas turned his horse to face her and smiled.  “Hello Comylla.  We… I need your help.”

Leo turned to Comylla.  She wore all the divinity and majesty expected of an elf.  She had pale skin,bright blonde hair, was thin and slight, but looked totally in control of her leonx mount, which looked ten times her size.  She still wore fairly common Latari leather armor, and was in position to throw her double-pointed spear at any hint of a threat.

With a glimmer of recognition she relaxed her spear.  “I come here to live out my days Seelas.  And why I help you and dees man I do not know?”

Silas put his hands up as a peace offering, “This is Leo, my Captain.  We found evidence of a human mage who may be working with Waiqar.  With this mage’s help Waiqar could overrun Terrinoth.  You know that if he does, every dead human, dwarf, orc and gnome in the free cities becomeof his soldiers.  If that happens, I fear for the fate of the Latari as well.”

“Layo”, the elf said as her cat stalked about the two men.  “What say you?”

“First, pleasured to meet you, Silas has told me of your service to the free peoples of Terrinoth.  Second, if only a tenth of what he says about you is true, you are a most needed ally in our quest for the truth.”

Comylla started thinking.  Her face turned sad and her eyes welled.  So much trauma, but deep down she knew that she was already broken.  By doing this she could prevent the undead from breaking someone else; perhaps that would help her find some way to live with herself. “So we go to kill dees mage?” Comylla questioned.

“No, just observe.  If we find him we testify to The Council of Barons.  I don’t think we’d be able to kill him if we wanted to.”

Comylla sized him up.  She started speaking to her mount in a tongue that was beautiful and incomprehensible to the men listening.  To Leo’s shock the cat responded in the same language.  Silas got a nice laugh out of Leo’s surprise.  You could tell people all about elves communing with nature, but nothing could truly prepare you for the depth of it.

The size and ferocity of Leonx would scare the average person, but the most fearsome thing about these cats was their intelligence.  They spoke a feral tongue that over the years some elves had mastered as well.  With the ability to communicate with their mounts, and their mounts to understand, Leonx Riders were some of the most feared cavalry in all of Terrinoth.


“You are in luck,” Comylla said patting her leonx on the head, “Atraiu agrees with you.”

She rode to the cabin and dismounted the great leonx.  Silas and Leo followed her lead, but stayed outside the cabin.  The decrepit cabin looked as though it had been abandoned for some time.  The door was missing, windows were broken, and the roof had many unrepaired holes.  As Comylla packed she explained that she had not built the cabin- she would never mutilate a tree in such a fashion- but since it was already built and no one kept it up or occupied it, she used it as a shelter.

After Comylla gathered what belongings she needed, she strapped Atraiu in his armor and they were on their way.  They were to set out heading west, then northeast to the River of Sleep.  When they reached the northern borders of Terrinoth they would turn directly west until they came to the Mistlands.

After a week of riding hard, the party finally set their sights on the Mistlands.  From the exterior all the eye could see was a solid bank of fog with volcanic peaks rising above it.  The Mistlands were death to the living, made up of tar pits and swamps that thinly covered volcanic activity beneath.  No army successfully invaded the Mistlands because of this, and the evil necromancer Waiqar knew it.

Everything that lived here was some variation of his experimentation.  From the ancient followers serving as death knights, to their vampiric horses, to the reanimate foot soldiers who were rotten to their bones.

The world will be swallowed in his mist!  The prisoner’s words rushed back to Leo.

Over the years since the second darkness, a few tried to end Waiqar to end Waiqar’s threat by sieging his castle at Zorgas.  Those few who tried lost many soldiers to the tar and sinking mud of the swamps before they even arrived at the castle.  The task was no easier to sit in siege once an army arrived; one burp of toxic fumes from the volcanic swamp rivers on the surface would suffocate an entire army.

Yet here they were, two men, an elf and a leonx looking for confirmation that Waiqar was rising again; this time with the aid of a talented and ambitious lieutenant.

“We go peak-to-peak”, Comylla instructed the men, pointing out the crags that centuries of volcanic activity had lifted from the swamp, “You set horses free.  You go by foot now, or horses drown in swamp.”

“How will Atraiu fare?”  Leo asked.

“He is very light on feet” Comylla said with a sly smile, “We been here before, we know what to do.  Your man Maro most likely at Kelipa, to the northwest.  If he a necromage, Waiqar putting him to work on the everliving engine.”

The everliving engine was a horrific concept made real by Waiqar when he first seized power.  It focused all of his hate, anger, and revulsion.  It was a great machine of bone powered by magic, but its purpose was unknown to those outside the Mistlands.  The only presumption by the greatest mages is that it served to make the undead stronger.  Some predicted that it was used to make undead, while others posit that Waiqar is trying to use it to weaken the barrier between living and dead.

Carefully the group moved into southern Mistlands toward the ruined city of Kelipa.  The two rangers on foot, bows readied, Comylla and Atraiu running ahead to make sure no trouble found them.  In less than a day through The Mistlands they arrived at a spur of rock overlooking the ruins of Kelipa.

The ruins of the once magnificent city rose from the fog.  Leo wondered if the place he overlooked was once a market or homes or some part of the city less permanent then the stone keep and surrounding structures.

“What do you want to do now Captain?”  Silas asked, looking to Leo for guidance.  They were all knelt to keep themselves out of sight of Waiqar’s profane guards.

Leo huffed.  His nerves were acting up like they had not since he was a green recruit heading to his first battle.  He noticed near the city center a group of reanimates were constructing what looked to be the base of a tower.  Some reanimates carried and stacked stones, others served as scaffolding to help them reach the heights needed.  The tower was unfinished, but already dwarfed the ruined keep in the background.  “We need to get eyes on him.  I bet someone of significance is building that tower, and the latest person of significance to join Waiqar is Maro.  Let’s see if we can draw him out.  It’s time for a little gambit.”

“Wha choo have in mind?”  Comylla asked.

“You have the speed on Atraiu.”  Leo looked down in the ruins.  He could see reanimates mulling around doing whatever mundane tasks their masters had for them.  They didn’t have guards per se, but in his experience Leo knew Waiqar reanimated the dead for one reason: to fight.  “Find a couple of lonely targets and take them out.  Let’s see who comes out to investigate.”

Comylla nodded and mounted Atraiu.  She thenpadded around the flank of some ruined buildings.  She always kept herself in sight of the rangers as she worked.  Leo didn’t even need to mention it; she knew from experience that she needed their eyes on her in case she got into trouble.

Mist covered the ground, with the stones of crumbling buildings peeking through.  Leo and Silas looked on from their perch just outside the city as Comylla navigated through the dense fog.  From such a distance they could only see the top half of Atraiu and the reanimated skeletons from the chest up.

Comylla found a pair of skeletons carrying a rock from a derelict building on the outskirts of the city towards the city’s ruined center.  Atraiu climbed the stones of what was once a building paralleling the path of the drones.  At the corner of the broken wall, Atraiu pounced. The attack of cat and rider were lightning fast.  The cat jumped on the near skeleton, while with perfect timing Comylla swung her spear at the far reanimate, breaking the bones through the ribs into a pile of pieces.

Just as quickly, she made her retreat and fled the city.  The rangers waited for the consequence of the elf’s attack.  A group of reanimates came by with swords drawn.  Their eyes radiated putrid green magic as they searched the area.  They had no method of speech, but observation revealed that they communicated somehow.

In an unexpected attack, Atraiu had reset on the rundown wall and pounced again, surprising the reanimates below.  Leo became concerned; Comylla was taking too many chances.  They already sent a patrol, they needed to wait.  Batting and biting while Comylla worked her spear with a master’s precision, they made short work of the small investigation party.

Just then the mist parted.

“Damn.  That’s him!”  Leo noticed a man coming from the center of the city, riding a cylindrical group of bones held together by a teal white light. Leo only knew it from stories as a bone horror.   Hooded in purple robes, carrying a great staff made from what looked like a human spine complete with a rib cage at the top, but the head had been replaced.  The staff was topped with the skull of a small deer, antlers and all.

“What the hell is he on?” Silas asked steeling himself.

“I think we have our answer on what happened to Ankaur Maro” Leo said ignoring Silas’ question.  “Get back to the free cities, let someone know!”

“To hell with that!  Comylla is in trou…”

Out of the antlered head of the staff shot a green light.  Atraiu was able to sidestep the blast as he ran out toward the edge of the city; Comylla knew the rangers must survive to carry their message back.

Silas had other ideas.  With the passion of youth filling his head, and his friend in danger he charged down the hill. He was gone before Leo could stop him.  His sword was drawn and his bow fell to the wayside when he hit the ruined cobble streets of the city, he came in sword swinging.

Skeletons fell in his wake as he cut through them one after the other on his way to help Comylla from Ankaur Maro’s attacks.  When Silas finally cut his way through his foes he earned Maro’s full attention.

“Come to volunteer?”  Maro mocked when he saw him.  Comylla heard Maro’s voice and turned to see Maro and his soldiers surrounding Silas.

That voice rattled in Leo’s head, memories of Seragart came flooding back to him.  The death and destruction, the terrified screams of civilians, it was too much for Leo to handle.   He needed to fight.  All of his hard earned discipline was no match against the trauma Maro had inflicted upon him years ago.  He dropped his bow and drew his sword and followed Silas into the ruins of Kelipa.   At the same moment Atraiu turned and raced to reengage with Maro.

With a raise of his staff a great shock spread forth.  Silas was knocked to his knees; Leo had to cover his ears as he staggered.  Comylla grimaced and Atraiu roared.  Silas recovered and seemed to be holding his own against Maro… until more reanimates showed up.

The leonx beat Leo to the aid of Silas.  He pounced on a group of skeleton warriors and Comylla tried to pull Silas from the melee.

From only a few feet away Maro shot a powerful shot of magical energy from his staff, flaying the flesh from the near side of Atraiu.  The great cat roared in agony and looked up with regret at Comylla.  Her world went quiet except for Atraiu’s last words, which rung crystal clear to Comylla: I’ve failed you.  Forgive me?

Comylla was horrified.    She paused in mourning, in the shock of losing her brother in this life.  She realized she dropped Silas’ hand from hers,and that realization woke her up to the fact that Atraiu fell to his side, pinning both her and Silas beneath him.

Leo screamed.  No matter how many reanimates he cut down, he could not help Silas or Comylla from what came next.  Hearing Leo’s screams Maro lifted his staff and shot a fatal blast at Comylla.Her body went limp covering Silas further.

A skeletal form came over Silas as he struggled to break free.  His flowing green eyes entranced Silas.  His struggle stopped, and with a quick strike of the rusty blade Silas ended.  All the while Maro looked to Leo, impressed with his perseverance while amused with his insurmountable task.

“Stop!” Maro commanded to his minions, and all the reanimates froze in place.  Leo waited with anticipation for what was next.  “Let’s see the ranger of Daqan in action!”

With that Maro raised his staff, which began emanating green light that flowed to the bodies of the freshly dead.  Atraiu slowly came back to his feet, the lifeless body of Comylla slidiung off as he rose.

Leo was already defeated, Maro knew it.  Now it was a matter of entertainment.

What had once been Atraiu, turned to face Leo.  The giant cat’s eyes once full of life now only emanated green light.  Maro intensely focused on controlling the Leonx forward toward Leo.  The great beast leaned down and prepared to pounce.

As the cat jumped, Leo rolled forward, shooting beneath the great undead beast.  As the beast turned to face Leo again Leo’s sword flashed, decapitating the beast that he once relied on for survival.

“Hmm”,” Maro mused to himself, “I suppose I should get better at commanding those before I invade the Latari homelands.”  With another shot from his staff Comylla and Silas rose from their demise.

Leo was losing control of his demenor.  His friends, who had risked everything for him, were now approaching him with all of the malice of Ankaur Maro poured into their bodies.  The sight of his friend’s lifeless bodies shambling toward him broke Leo.  How could Waiqar’s legions ever be defeated?  How could he swing his sword at Comylla after she generously, at the cost of her life aided his quest?  How could he strike at Silas, a young man he was training to be the next commander of Riverwatch’s rangers?

Maro laughed as Leo fought to defend himself.  Only too late did Leo realize his folly?  He chided himself for his disobedience, and for bringing others into his idiocy.  With every block parry and riposte, he knew this was all his fault.  He knew Maro would torture him by making him fight his comrades over and over again.  He should have done it right, or not at all.  An even worse thought crossed his mind: that he should have listened to the baron and left this quest alone.

Leo was too well trained to give up.  When his mind raced, his body went on auto pilot.  His comrades, newly reanimated by Maro came at him on either side.  The dead elf was swinging and stabbing with her spear, his former protégé attacking with a sword.   Their forms were slower and less responsive than they had been in life, and that was all the opening Leo needed.

He charged into the elven corpse mitigating the attacks with her spear.  Using her as a shield he let the dead ranger slice into her body so deeply that he lost control of his sword.  He then threw the elf’s body to the ground and taking the head from Silas’ body, and destroyed Maro’s ability to reanimate him.

Comylla’s body rose again charging Leo.  It charged at him scratching and biting on its way in.  With a push and a slash he hobbled her by dismembering a leg.

He grabbed the nearest rock and threw it at Maro and ran.

Leo headed back into the mists, but he was no match for the speed of Maro riding his bone horror.   He was easily caught before he ever left the city.  When Maro caught him all Leo was saying was “I had to.  They attacked me”.  Leo was concentrating on convincing himself that destroying his friends was the right thing.

A satisfied smile crossed Maro’s face.  He reached down and grabbed Leo by the collar and lifted him with inhuman strength.  He then lifted his staff and cast a spell, pulling the remaining sanity from Leo’s mind.  “You, my friend, will serve me differently.  Bring me more souls, my machine needs to feast.”  All Leo could remember was laughing as he blacked out.


“Hey!  What’s that?”  A knight adorned in the blue and gold platemail of the Daqan army asked to his patrol partner.

“Looks like someone washed up on the riverbank.”

The two knights hustled over and dismounted to help the washed up stranger.  One of the knights took his helmet off and coaxed the man awake.

The stranger spoke in a gravely tone, “Silas?  No, Silas, you’re dead, I killed you.”

The knight holding him looked to his partner, “he must have washed down river from the Mistlands.”  He turned back to the stranger, “What happened sir?”

“He killed them.  They attacked me.  I killed them.” Leo muttered.



Comic Quest Regional report (finally!)

The second and final SoCal Regional event.

Saturday, July 28th was my final Regional of the season here in Southern California. Comic Quest in Lake Forest was the host, and they did a great job. We had four people show up to the event. I’ve outlined the players and their lists below.

Gabriel (me)
Carrion Lancers, 6 trays [68]
– Combat Ingenuity [6]
– Master-Crafted Weapons [4]
Reanimates, 6 trays [35]
– Trumpets [2]
– Profane Banner Bearer [5]
– Dispatch Runner [7]
Reanimate Archers, 6 trays [45]
– Close Quarters Targeting [3]
– Tempered Steel [3]
– Raven Standard Bearer [3]
Carrion Lancers, 1 tray [15]
– Rank Discipline [4]

Ravos the Everhungry [47]
– Insatiable Hunger [3]
– Viscera Goblet [7]
Spined Threshers, 2 trays [28]
– Scuttling Horror [3]
Spined Threshers, 2 trays [28]
– Devouring Maws
Spined Threshers, 2 trays [28]
Flesh Rippers, 2 trays [22]
Flesh Rippers, 4 trays [38]

Spined Threshers, 6 trays [72]
– Scuttling Horror [3]
– Wind Rune [6]
Spined Threshers, 2 trays [28]
– Scuttling Horror [3]
Spined Threshers, 2 trays [28]
– Scuttling Horror [3]
Berserkers, 6 trays [37]
– Warsprinter [3]
– Wind Rune [6]
– Aggressive Shrieker [5]

Death Knights, 4 trays [42]
– Reaping Blade [4]
Reanimates, 6 trays [35]
– Aggressive Drummer [5]
– Dispatch Runner [7]
Carrion Lancers, 2 trays [27]
– Rank Discipline [4]
Carrion Lancers, 2 trays [27]
– Rank Discipline [4]
Reanimate Archers, 2 trays [18]
– Rank Discipline [4]
Reanimate Archers, 2 trays [18]
– Rank Discipline [4]

First round ended up being Waiqar vs. Uthuk on both tables: Jesse vs. Garrett and Jason vs. me. The deployment was Meeting Engagement and the objective was Demoralize Their Forces.

We ended up with just two rocks for this game. I decided to hide in the rocks to prevent easy flanks. This worked fantastically except for one fatal flaw: I had inched my Reanimates up a little too far. This meant that when the Berserkers reformed and marched into the corner of my Carrion Lancers (a charge, thanks to Aggressive Shrieker), that they couldn’t square up because my Reanimates were in the way. If we were back a tray and a half, they would have squared up, and my Reanimates could have counter-charged.



I’m not even sure that it would have been better, because I needed to rally-skill every round at initiative 4 to give my Carrion Lancers a fighting chance. On the other hand, a single charge on the Berserkers would have done a lot to slow their damage, and Profane Banner Bearer would have kept the Carrion Lancers safe. Jason did say later that had he remembered that my Reanimates had Dispatch Runner, he would have had his Berserkers charge them instead, so maybe I did the right thing?

My single tray Carrion Lancer held off 2 trays of Spined Threshers for a bit, and my Reanimate Archers managed to take one tray off their opponent. The Carrion Lancers did some serious work, bringing the 6-tray Thresher unit down to a single tray.



But with both units of Carrion Lancers in the grave, it meant that we were wide open for flank charges. Bringing his total points from objective tokens to 60! That certainly did not help my cause. But moral victory: my Reanimates managed to slay all but 3 Berserkers, netting me full points for that unit.



In the end, Jason got 260 points, while I got 145, for a 9-2 victory for the Uthuk. If it were an objective that didn’t grant points, it could have been a 7-4, depending on if my opponent would have played differently. Oh, and later we realized that there must have been at least a couple rounds, maybe 3 or 4, where we counted the 6 trays Threshers as 3 threat instead of 4. Oops. I think I should banish any illusions that I could have done better.

On the other table, Jesse thought he had a good handle on things, but the Uthuk just didn’t seem to die, and kept on swinging hard. Garrett 217 vs Jesse 91 for another 9-2 victory for the demon army.

Round 2 was Uthuk vs Uthuk on the top table, while Waiqar had to battle it out in the lowly Mistlands. The deployment was Standoff and the objective was Volatile Runes.

I was really excited about this match because I knew I could use Profane Banner Bearer to better effect to protect my Carrion Lancers. My biggest fear was that they’d get blighted, so I wanted to draw fire away. But after setup, I realized that one of his Reanimate Archers units was way out in left field, while his other Archers could easily be handled by my single tray Carrion Lancer. So once again, Profane Banner Bearer was absolutely useless.

We got into combat on round 2, and it looked bad for the Carrion Lancers, flanked by Death Knights and confronted by opposing Carrion Lancers. The one gleaming bright spot was that the front two trays of his Death Knights were straddling an objective token, so he ended up losing 3 figures from my Reanimate Archers, and the 4th from his back rank due to the volatile runes at the end of the round. My Carrion Lancers decided to attack his Carrion Lancers – because rerolls and threat.

His Death Knights did get to be dispatched for a second attack before they lost rerolls, and again next round before they died, which was pretty miserable for me. Fortunately, we held onto the back rank by just a wound or two.



With those big threats out of the way, it was time to turn our attention to the left flank. I reformed my archers to prevent a flank charge from the enemy Carrion Lancers, while his Reanimates just fell short of a charge – and the objective token!



This made for an interesting conundrum: whoever charged first was going to take Volatile Runes damage. Well, he decided to take his chances, charging my Reanimate Archers. Unfortunately for me, that objective token was sticking out of the front just a bit, so when my Carrion Lancers charged and squared up, they were taking damage, too! But before they were able to charge, we had some problems. First, the stun from Dispatch Runner meant that my rally-march 3 was just a rally…which meant that when my Reanimates used Dispatch Runner, it had to go on my Reanimate Archers. Blech! They performed admirably, dealing a wound to the Carrion Lancers they were engaged with, but then they had the stun token canceling their surge. It wasn’t a great situation.

A great situation, however, was that when my Carrion Lancers did charge, they did 12 damage, taking off the back rank of Reanimates, and then 15 damage, which would have deleted the front row, but those skeletons had armored up. So it took 3 attacks, but still respectable.

When the dust settled, he only had a 2-tray Carrion Lancers and a 2-tray Reanimate Archers left, while I had the full 6-trays of Reanimates, my single tray Carrion Lancer, and 2 trays of my large worm unit. My 146 to Jesse’s 95 gave me a 7-4 victory.


Meanwhile, on the top tables, Uthuk were scuttling all over the place! There was death and carnage, and it looked like Garrett’s army was in dire straits…but just as in the first game, his demons held on, often by just one wound, allowing them to attack back with a vengeance. As the sounds of battle faded away, Garrett had destroyed 177 points to Jason’s 131, becoming the Regional Champion!



Final standings:

Garrett (Uthuk): 16
Jason (Uthuk): 13
Gabriel (Waiqar): 9
Jesse (Waiqar): 6



In addition to the trophy and cool swag, 1st place was awarded a gift certificate at the store, allowing Garrett to finally pick up that elusive Flesh Rippers Expansion (seriously, Texas, why can’t you keep those things on the shelf?)

Can anybody stand up to the Locust Swarm? I intend to find out, so keeping checking back for more updates from The Runecasters!

Painting Blog, Part 7

At long last! My Daqan infantry command Units for public consumption!

Hey Rune Warriors,

Finally I share my Daqan Infantry and hopefully I have a solution for that pesky problem where your banner carrier.  First to the pictures:


In general these guys are focal points of the army and therefore worthy of a couple more coats of highlights and a bit of gloss work to make them shine.

I’ll give a run down from left to right:

The Wizard:

The Wizard was an interesting paint jobs because he added a couple of extra colors to what I normally do.  The white sash and the scrolls presented an interesting opportunity.  First off to practice my white highlighting is always something I dread, but understand I need to get better at.  Second a I thought I could make an interesting effect.  For the white I base coated in Citadel’s Administratum Grey (yes grey!), then did a watered down mix of nuln oil and water and targeted my shading to the crevices.  Using thinned white scar ( about 50/50 water) I slowly built up white to the peaks and flat areas of the model.  I did this similarly on the beard and hair, but left more grey at the roots to create a more diverse gradient.

The scrolls were a neat little effect.  I base coated in Steel Legion Drab, shaded with Agrax Earthshade.  Then I used Ushabti Bone in a very thin mix of 1 part paint to 2 parts water.  Using this almost wash consistency I built up in 2 coats the Ushabti Bone in such a way that the edges of the scrolls still showed very dark from the Steel Legion drab.  Then 2 more coats this time with Screaming Skull in the same ratio as the Ushabti Bone.  I concentrated those coats on the edges and flat areas of the scrolls.  I think it made for a nice little effect.

After the model was matte sprayed gold work was painted over again with Ardcoat.

The Champion:

So there is not much to this guy other than: watch out for those freaking maces!  You look at those wrong and they break.  Again the white work allowed me to practice and the white was built up much in the same way as with the wizard.

I did foul up the facial highlighting a bit, but it turned out ok because now it looks like he has a BAMF scar under his right eye.  Just goes to show that even when you foul up it can just give the miniature character.

The Cornicen:

The main effect on the Cornicen is (obviously) the horn.  I knew I wanted something fairly ornate.  Since my Daqan scheme is purple and gold the horn should match, but also stand out from the gold of the armor.  So I decided on brass and gold to tie into, but compliment the armor.  In this case silver was definitely an inferior choice and even worse when paired with crimson ;).

For the brass sections I started with Warplock Bronze and shaded with Agrax Earthshade.  I highlighted up with thin coats of almost every Citadel product that was brass, bronze or copper.  That wasn’t because I wanted an effect of any specific kind, it was due to my indecision.  I finally settled on the layers of Warplock, Sycorax Bronze and a mix of Sycorax Bronze and Balthasar Gold (about 3:1 Bronze to Gold).  The gold portions are the standard Retributor Armour, Liberator Gold with an extra highlight on the maximum highlights of 50/50 Liberator with Stormhost Silver.  Again because I want the horn to stand out I used Ardcoat on the horn after the matt spray.

The Bannerman:

This was my very standard paint job.  The big exception here was that I had to make 2 new decals for the flag.  It took a bit of extra time to do because I needed more coats of Micro Sol to encourage the decals to sit in the recesses of the banners ( I describe my decal process in painting blog part 4).

One thing always bothered me about this guy though: his inability to hold his flag straight.  I forgot to take a before picture but I’ll walk through how I did this.

First I straightened the flag as best I could using steam to loosen the plastic and going directly into an ice bath to “temper” it to the position I want (yes, I know plastic doesn’t temper it’s my colloquial way of describing it).

After Water

Next I cut the flag right above the fist where there is a break in the staff wrapping.  It’s a pretty natural break and easy to hide when it’s time to put it back together.  I also cut a segment about a third of an inch from a clip to reinforce the inside.  I used the closest drill bit to the size of the metal I had and drilled into the flagstaff on both sides trying my best to keep the drill centered and straight as I went.  This led to slow deliberate drilling.  I did not want to have to do any more repairs than necessary.

Cut and Drill

After the holes were drilled and the metal piece dry fitted in both sections I glued the metal into the bottom of the flagstaff first.


Once that was dry enough to resist monkey work I lined up and dry fitted the flag to make sure I could still line up the cuts and it wouldn’t be to terribly misaligned.

After Glue

After that it is a simple matter of gluing the top on and admiring how much better this guy is able to hold up his flag now that he has a reinforced staff.

Sorry for the delinquency in posts!  I hope to get the guys doing more, and bringing you more painting blog in the near future now that my Latari and well on their way.


Heroes: 2/3

Spearmen 36/40

Cavalry 12/12

Rune Golems 4/4

Infantry Command 4/4


Heroes: 1/3

Archers: 16/32

Leonx: 4/16

Scions: 1/6

Infantry Command 0/8

Gameology Store Championship

I couldn’t help but think how you couldn’t ask for more appropriate weather in Southern California to symbolize Waiqar’s march out of the Mistlands.

The clouds loomed gray in the sky as I approached the battlefield at Gameology.  A light rain was falling, and I couldn’t help but think how you couldn’t ask for more appropriate weather in Southern California to symbolize Waiqar’s march out of the Mistlands.  Five of us showed up to battle, consisting of two Waiqar armies, two Latari armies, and one Daqan army.

I had been giving a lot of thought to what I should bring to the tournament.  I knew that I wanted to stick with the 12 trays of Reanimates, but I needed something that could pick up tokens in Supply Raid, and something that could actually charge in Demoralize Their Forces, so I ended up with the following army.

Parakitor(Gabe’s) army:

Reanimates (12 tray) [64]
– Ardus Ix’Erebus [23]
– Aggressive Drummer [5]
– Lingering Dead [3]
TOTAL [95]
Reanimate Archers (2 trays) [18]
– Combat Ingenuity [6]
TOTAL [24]
Reanimate Archers (2 trays) [18]
– Combat Ingenuity [6]
TOTAL [24]
Carrion Lancers (1 tray) [15]
– Rank Discipline [4]
TOTAL [19]
Carrion Lancers (1 tray) [15]
– Rank Discipline [4]
TOTAL [19]
Carrion Lancers (1 tray) [15]
– Rank Discipline [4]
TOTAL [19]


This army has a really heavy hitter in the 12 tray block, throwing 2 red and 1 white dice. The Carrion Lancers can engage well with Rank Discipline, and the Archers can support them by raining blight down upon the enemy. Additionally, the Reanimates can borrow both the blight surge ability and the mortal strike surge ability from nearby friendlies.

Round 1

Deployment: Hammer and Anvil

Objective: Supply Raid

David’s army:

Aliana of Summersong [33] – Packleader’s Spear [8] – Ambush Predator [3] TOTAL [44]
Aymhelin Scions (4 trays) [42]
TOTAL [42]
Deepwood Archers (4 trays) [30]
– Wind Rune [6]
– Close Quarters Targeting [3]
– ?
TOTAL [39?]
Leonx Riders (3 trays) [24]
– Metered March [2]
– Moment of Inspiration [5]
TOTAL [31]
Leonx Riders (3 trays) [24]
– Metered March [2]
– Moment of Inspiration [5]
TOTAL [31]


Okay, so I’m pretty sure he was a lot closer to 200, but I have no idea what else he had because he never used it.  His Aymhelin Scions had no upgrades, so it must have been his Deepwood Archers that were decked out because there are no other slots open in these unit configurations.

Photo 2

All units were poised to grab some supplies, including the Reanimates who got two objective tokens in their first march.  The only problem is, my Reanimate Archers bumped into the back of them, so we couldn’t Reform as I originally planned, and that hung me up for an extra round.

Early on we each got 4 objective tokens.  Then it was a matter of beating the pulp out of each other to steal supplies.  I managed to fell his trees when my Reanimates came around, and the Carrion Lancer picked up their token.

Photo 6

In the photo above, you can see that my Reanimate Archers survived a Leonx onslaught with just one figure, providing enough time for my Reanimates to come after the cats once the trees were gone.  Unfortunately, the Deepwood Archers escaped with 2 tokens.  In the end they had just 1 figure left!  So close!  I also flattened Aliana with my block of Reanimates, so that got me some points.  Here’s the final move of the match, but the Leonx riders weren’t able to take out my Carrion Lancer.

Photo 9

In the end, I lost a couple of trays of Reanimates, and a unit of Reanimate Archers, while he only had 1 unit of Leonx and that 1 tray of Deepwood Archers left.  My 5 objective tokens earned me a whopping 100 points to his 60, putting me 40 points ahead.  I ended up scoring an 8-3 win, but I forgot to double check his calculations, and I later realized he forgot to count the points I got for his archers, which would have put me at a 9-2.  Bummer.  Since he was pretty new, and it wouldn’t have affected seeding in the tournament, I don’t mind all that much.  It does bring up a good point: the tournament regulations specify that you are supposed to calculate how much of your opponent’s units you destroyed, though it’s easier for them to do it because they know their army so well.  Double checking one another’s math isn’t a bad way to go.

Round 2

Deployment: Careful Approach

Objective: Demoralize Their Forces

Brian’s Army:

Kari Wraithstalker [32]
– Fortuna’s Dice [6]
TOTAL [38]
Rune Golems (2 trays) [28]
– Wind Rune [6]
TOTAL [34]
Heavy Crossbowmen (3 trays) [27]
– Rank Discipline [4]
– Wind Rune [6]
Spearmen (6 trays) [40]
– Visored Helms [7]
TOTAL [47]
Oathsworn Cavalry (4 trays) [34]
– Wind Rune [6]
– Raven Tabards [2]
TOTAL [42]


Daqan starting positions.

Photo 10

Waiqar starting positions.

Photo 11

This was the most intense game of no action I have ever played.  The terrain was spread out across Brian’s edge of the table, so I basically assumed that we would all be meeting in the middle; not so.  He slid his Rune Golems along his edge of the table using Wind Rune, hoping to get behind my army.  Fortunately for me, it was almost always a single Natural Rune each round, so he didn’t get far.  Kari scooted along with the Rune Golems to give them some ranged support.  The rest of our forces were arrayed in battle lines facing each other down, neither one risking the first advance, knowing it would open our flanks.

Photo 14

Seeing the Rune Golems’ plan, I knew I had to act.  I performed a risky wheel maneuver with my 12 trays of Reanimates and landed right between to the two sets of spikes, with less than a centimeter on either side. I had them!

Photo 15

Next round, he was player 1, and there were 4 Unstable Runes, so I dialed in a melee attack with my Reanimates, knowing he’d charge me.  Alas, he mistook his dial and did another Wind Rune, shifting backwards.  Curses!  He got it right the next round, and we destroyed a Rune Golem figure in two consecutive rounds, rolling 12 damage, then 16 damage. Kari, of course, did not stand idly by, unleashing volley after volley on the undead soldiers.

Meanwhile, one of my Carrion Lancers collided with his Crossbowmen to prevent their ranged attack.  It worked, but before it could attack the next round, the Crossbowmen killed him in one mighty melee swing.  Ouch. The other Carrion Lancers kept blighting his Oathsworn, making them hesitant to engage.  His Spearmen tried to knick the edge of my Carrion Lancer that had been engaged with the Crossbowmen, but they missed, and flew right into the sights of my Reanimate Archers.  It wasn’t long before they were down to 2 trays.  The Oathsworn tried to get a charge in at the end, but they fell short, and my Reanimates reformed to line up a charge on Kari, but time was up.

Photo 16

Totaling points, I destroyed 52 points of his army, while he destroyed 48 of mine. Not a single flanking charge was executed, and I won by a mere 4 points, for a 6-5 win.  I’m now at 14 tournament points, and top of the rankings.

Round 3

Deployment: Standoff

Objective: Bounty

Jason’s army:
Aymhelin Scions (6 trays) [62]
– Wind Rune [6]
– Raven Tabards [2]
– Vicious Roots [3]
TOTAL [73]
Deepwood Archers (6 trays) [42]
– Dispatch Runner [7]
– Wind Rune [6]
– Rallying Starling [4]
– Simultaneous Orders [2]
– Support Aymhelin Scion [4]
TOTAL [65]
Leonx Riders (6 trays) [40]
– Aliana of Summersong [12]
– Raven Tabards [2]
– Column Tactics [4]
TOTAL [58]


This was a tough one, mostly because Jason is just really good at this game, and is generally accepted as the best player in our group. I nominated my Reanimates as the bounty unit, while he nominated his Deepwood Archers. I knew I’d never catch them, so I just had to focus on keeping my Reanimates safe.

Photo 18

I saw a great opportunity to wheel into the flank of his Scions – but the Deepwood Archers sniped my Aggressive Drummer!  And then he used Vicious Roots to immobilize my Reanimates!

Photo 21

That was about round 4, I think, and the rest of the game I was just trying to stop the bleeding, and preserve points.  He destroyed everything except 4 trays of Reanimates, and 1 tray of Reanimate Archers.  I destroyed only 2 trays each of Leonx Riders and Scions.

Photo 22

After that horrible round with my Reanimates, they basically did a one shift backwards, then Rally and +1 defense the rest of the match.  It wasn’t the best way to end the tournament, but my Bounty unit was able to survive two ranged units with 3 threat each, and a sideways charge from his Leonx Riders.

Photo 25

So he destroyed 142 points of my army, while I destroyed 30 points of his army, 112 point differential, and a 9-2 win for him, and 1st place in the tournament.  In hindsight, I should have held my Reanimates back and reformed when I saw which direction the Leonx Riders were coming in from.  We probably could have wiped out that whole unit, while staying relatively safe from his ranged units. When his Scions closed into range, my Archers could lock them down with blight.  This was only my fourth game against elves, so I still have a lot to learn.

Closing remarks

Our TO ended up doing 2 rounds of swiss, and then a cut to top 2, which was different, but it also means I don’t know what everybody else’s tournament points were.  One guy left early, and the remaining players had to quit their round 3 match half way through in order to make room for other gamers in the store.  Lame.  That means I ended up 2nd place, which is the best I’ve ever done in a Runewars League or tournament.

There were plenty of prizes to go around, and the TO (who also played) gave his second range ruler to the 5th place player, so we all went home with awesome prizes.  In addition to the wooden range ruler, I also got the wooden Overgrowth tokens; a plastic, spotgloss Aymhelin Scions unit card; and three copies of the extended art Reanimates unit card – and you’d better believe I have plans to run all three Reanimates cards in an upcoming league match!

I think the army I ran is good, but it takes a lot of tight work getting the initiatives right if you intend to keep everybody close enough to the Ardus block of Reanimates to lend their abilities, while also pulling their own weight.  In the end 6 units is an awful lot to play with, so I’m looking forward to going back down to 4 or 5 units for my next few games.

3-wide ranged units are unexpectedly deadly.  Like, really deadly.  I’m not quite sure how to approach them.  They ate up my Lancers, and they can reliably snipe out key figure upgrades.  I thought my own Archers would be able to lock them down, but they have to time it perfectly to get a shot off, otherwise they get killed as fast as the Carrion Lancers, and I just didn’t have the positioning advantage to pull that off.  I’ll keep mulling it over.

Thanks for reading!

2018 Around the Table Store Championship

Hello Rune Warriors,

I thought everyone out there might be interested in some battle reports from our store championship held last night (2/3).  We had a bunch of fun and I ended up taking some pictures so away we go!

Firstly we had 4 of the 6 people we were expecting to show up.  The store owner let us decide if we were going to do two or three rounds and since 1 of us works third shift we decided to only do 2 rounds.

I was really tempted to bring my take on Ben’s 9 dial list, but I decided in the end not to because I wasn’t sure how well it would hold up to flesh rippers.  So I once again played Latari Elves and my list was:

Aaron Latari (198/200)

Maegan (36)

Aliana Summersong (33, 44 total)

-> Packleader Spear (8)

-> Ambush Preditor (3)

2 Leonx Riders (2 tray 18, 22 total)

-> Rank Discipline (4)

2 Aymehelin Scions (1 tray 14, 17 total)

-> Vicious Roots (3)

Deepwood Archers (4 tray 30, 37 total)

->Tempered Steel (3)

->  Hunter’s Guile (4)

-> Verdant Sorceress (3)

For my first match I was paired up with friend of the show Carson from meeples games.  Carson and I have had some serious heavy weight battles in the past with a lot of death, so this was kinda like seeing the final table round 1.  Carson ran:

Carson Daqan (200/200)

4 Oathsworn Cavalry (2 tray 20, 24 total)

-> Rank Discipline (4)

Kari Wraithstalker (32, 38 total)

-> Fortuna’s Dice (6)

Deepwood Archers (2 tray 17, 24 total)

->Fire Rune

Spearmen (6 tray 40, 42 Total)

->Marching Coricen

The first round we played Supply Raid on Hammer and Anvil.  I was in the hammer.  We played with the Latari Memorial, Crumbling Wall, and Fae-Infested Glade.  I overgrew the Memorial and the Glade with my Sorceress.


With the way the terrain layed out the majority of the supplies were laid to the middle left side of the board (from my perspective).  I knew this was going to make a heck of a battle in the middle and I actually wanted that.  If I could draw his cavalry into the middle I could immobilize them at the opportune moment with Vicious Roots and do my best to gun them down with 2 Scions, my archers and Maegan.

Suffice it to say it didn’t quite happen that way.  I turned into a very cautious chess match.  Carson spent the first turn mostly gaining inspiration, and  I took the opportunity to shift into better positions for sniping.

The second round he came in with his cavalry on the 4 forward 2 boost but ended up just short.  He ended up getting the alpha strike on my central Leonx with Kari (1 survived and amazingly made it to the end of the game!).

Turn 3 I ended up punishing his mistake and taking his cavalry unit with one shot from my flanking Leonx riders.  We ended up getting in quite a good volley archer to archer (to trees) as his Deepwood Archers and Mine traded shots.  He used this opportunity to take his spearmen sweeping through the middle and picked up 2 crates.

His left flanking cavalry ended up in the Crumbling Wall and unfortunately for me he was able to arc dodge my left side tree and I couldn’t get him with the roots.

He ended up squeezing my archers and taking them out, but not before I got his and Aliana got another unit of cavalry off the board.  I was hoping to save Aliana for Kari, but he never put Kari in harms way.

We ended up going to time in round 6 (like I said it was a chess match and probably one of the more intense planning phase games I’ve been in).  I ended up murdering 82 points of his army vs 75 of mine being murdered.  Yay!… right?  not so much actually he picked up 4 crates to my 2 and ended up pulling out the victory 7-4.

On the other end of the Table it looked like Ryan and Andrew had no thoughts of a careful dance and just went in and destroyed each other.   After a furious match of punch – counter punch Ryan ended up winning 10-1.

For those interested Ryan ran:

Ryan Uthuk Y’llan (199/200)

Ravos (40, 43 total)

-> Insatiable Hunger (3)

Berserkers (9 Trays 50, 68 total)

->Cacophony Reaver (6)

->Shield Wall (5)

->Front line Spined Thresher (7)

Spined Threshers (2 Trays, 28)

Flesh Rippers (4 Tray 38)

Flesh Rippers (2 Tray 22

Standings after round 1:

Ryan – 10

Carson – 7

Aaron – 4

Andrew -1

Round 2 I played Andrew and I felt a bit bad for him.  He was only able to muster an army of 178 points, so he had a heck of a bid but less firepower than everyone else.  Andrew ran:

Andrew Waiqar (178/200)

Ardus (37, 47 total)

-> Duskblade (8)

->Ancient Technique (2)

2x Reanimate Archers (2 Tray 18, 31 total)

->Fire Rune (7)

->Combat Ingenuity (6)

Carrion Lancer(1 Tray 15)

Reanimates (6 Tray 35, 54 total)

->Necromancer (3)

->Front Line Carrion Lancer (5)

-> Blighted Vexillum Bearer (3)

->Aggressive Drummer (5)

->Lingering Dead (3)


We ended up playing Demoralize Their Forces on Careful Approach.  The game went pretty straight forward.  We came at each other diagonally as seen in the picture above.  I was able to Hunter’s Guile all game since I marched my archers along the wildroot patch and the swamp.

In round 6 Aliana ended up taking our Ardus with a single charge which was good.  The game was a match of attrition.  He got the unit of Leonx on the bottom of the picture, while the Leonx on the top never were able to get into the fight due to some misdeployment, and over conservatism on my part.

Unfortunately giving a 22 point bid doesn’t leave you with much firepower and I was able to get everything except his single Carrion Lancer for a 9-2 victory.

On the other side of the board Carson was able to outlast Ryan, also for a 9-2 victory.  Turns out humans really can do well.


Sorry for the weird angle, but here is them pre-deployment.

Final Tournament Standings:

Carson 16 Points

Aaron 13 Points

Ryan 12 Points

Andrew 3 PointsTrophy Presentation

I wasn’t mad at all to present the trophy to Carson, he did very well and earned a well fought victory with what some consider the “vanilla” faction.

Congratulations Carson!  See you at Regionals!





Painting Blog, Part 6

I know I promised my Daqan Command Units, but I can only paint so much gold trim before I just cant take it any more.  They are done, but I have switched to my Elves!

Hey Rune Warriors,

I know I promised my Daqan Command Units, but I can only paint so much gold trim before I just cant take it any more.  They are done, but I have switched to my Elves!

I thought I should show them off a bit.  I asked Sorastro, who I patronize and I recommend you do as well, for some advice based on an old D&D picture of Moon and Wood elves and he came up with some interesting recipes for the skin colors.

As for the rest of the look I like the earthy brown and green, but the green from the FFG website was a bit too emerald and the brown was a bit too orange, so I went with some mossy green and more of a wood toned brown for the light leather and the dark leather just a dark brown.  I also did the trim in gold, and the bows to look like they could be made from antler or bone.

Take a look and let me know what you think!



Next time Daqan infantry command, I promise!


Heroes: 2/3

Spearmen 36/40

Cavalry 12/12

Rune Golems 4/4

Infantry Command 4/4


Heroes: 0/2

Archers: 0/40

Leonx: 0/16

Scions: 0/4

Infantry Command 0/4

The Morale Deck – An Analysis of Panic Cards

Today I’d like to talk a bit about the Morale Deck.

Hello Rune Warriors!

Today I’d like to talk a bit about the Morale Deck.  Unlike other Fantasy Flight Games, Runewars: The Miniatures Game does not have a “critical hit” damage component. In other miniature games FFG has produced like X-Wing and Armada, the critical hits force additional penalties or damage onto other players. My experience is mostly with Armada, and I’ve seen a ship take 3 additional damage a round from critical effects. To make up for this, Runewars has a 30 card panic deck. Panic is generated by certain effects ( like Impact), upgrades ( like Terrifying Heraldry), and red and white dice faces. It is represent on a target unit by panic tokens.

As a unit amasses panic tokens, you can choose to draw cards equal to the panic spent. The caveat is that when you choose to inflict a morale test on your opponent all panic tokens morale die faces on that unit must be spent, as well as any number of panic tokens (rules 10.11 and 53). Of the cards you choose you can only pick one. That spent panic also limits what card you can choose to use. You can only choose a card with morale icons equal to or less than the panic spent. The panic deck comes in four categories and three intensities. For example if you spend two panic tokens, you draw two cards, you can use one card costing up to 2 (yes there is a keyword, Steadfast, that may change this example and that will be discussed later).

There are 15 (half the deck!) single cost cards. They’re all about giving stun, immobilize, panic, or having your opponent discard their boons. It’s worth noting that a 5 of those cards give double panic to the target and is, overall, your most likely pull from the deck.

There are 8 two cost cards. The effects are: perform a reform on your enemy, causing your enemy to lose trays if they have more than one tray left, and giving your units within 1-3 an inspiration.

Lastly, there are 7 three cost cards. These hurt a lot. You can cause a unit to attack itself or turn around and run away, or discard any upgrade card they have.

As far as keyword composition goes:
1/5 of the cards are Doubt
2/5 are Confusion
2/5 are Fear

The costs break down as:

15 (50%) of the cards cost 1, 8 ( 27%) cost 2 and 7 (23%) cost 3.

The Waiqar have Steadfast, which is a keyword making a card with the listed keyword cost 1 more token. The core units are all Steadfast Doubt, so for example if you spent three and Betrayal (a morale card with the doubt keyword) comes up, it costs 4 and you can’t use it. At first glance it seems much less useful when your chances are 1/5 of even pulling a doubt. It’s the 3rd most frequently pulled card but it’s also worth noting that all the doubt panic cards are terrible (Lose trays and attack yourself). The cheapest one is already 2 tokens.

Hope you guys can use this breakdown to help you game plan and list building.  Please leave comments below on what you think, and share some of your experiences drawing or receiving panic!  Expect the a post about the dice in a few days! I promise.


We’ve made the jump to Patreon!

Hey Rune Warriors, I thought I should show you what I’ve been up to since I blogged last. Well Josh and I are going to talk about the first 200 point battle we had, which was tons of fun and made me want to play even more (should we find the time). But last paint […]

Hey Rune Warriors,

I thought I should let you know we have made the jump to Patreon and our page can be found at here!

Unfortunately the content we provide comes at a cost to us and we believe our best way of sustaining the output of content is to ask those of you who can to support in whatever way you see fit.

Fear not!  Our Audio podcast and YouTube playthroughs will remain 100% free.  We will however, starting with episode 11 for the audio podcast and video 4, be giving our patrons early access to our content.

There are also fantastic rewards for our patrons!  From the ‘Soldiers of Daqan’ all the way to the ‘Lords of Terrinoth’ we have offered some great exclusives for you our fans!  So I highly encourage you to head on over to and help us provide you with the best Runewars: the Miniatures Game podcast out there!


Painting Blog, Part 5

I am here to talk painting today!  It has been a while and I did promise to give you guys the scoop on what I’m doing with Kari.  So lets dig in!

Hey Rune Warriors,

Wow, it has been way too long, and I apologize for that.  With our podcast aiming to meet a twice a month release schedule and me learning how to edit video for our youtube channel the blog has fallen through the cracks.  I’m going to try to convince Josh to write his two posts about the morale deck and dice analysis soon, so stay tuned for that.

I am here to talk painting today!  It has been a while and I did promise to give you guys the scoop on what I’m doing with Kari.  So lets dig in!


Kari is getting the same treatment as my other Daqan with the purple and gold, but since she is a hero it is worth taking the time to do her wraps and tails in white.  I also did her fletching and the patch on her cape in green as a bit of a tie in with my elves (post on that later).

The fun thing I am doing is with her base.  I am using Vallejo Dark Earth Texture to build up the front of the base and I purchased Ardus from FFG’s Descent Lieutenant Pack to cut up.  It’s a bit spendy to just have a guy cut up in front of her, but I couldn’t resist having a bit of extra flavor.  I built up the front with basing paste and while soft pushed some select pieces I cut off of Ardus into the mud.


After it dried I did a base coat on Ardus, the rocks and then washed the entire base down in Citadel’s Agrax Earthshade.


After some highlights (which for a hero were far more extensive than I did for my chumps), I added some drybrushing to flush out the mud.  Then I added some of Citadel’s Middenland Tufts.  Pro Tip: Wait for the super glue to dry before you matt spray.  The matt spray with the wet super glue created the white base to the tufts you see on Kari.  So for winter grass that might be a cool effect.  It kinda plays here so I didn’t uproot them and start over, but you may not want this on your tufts so FYI.


Here is a bit of a close up.


And here is Kari at eye level.  I was actually very lucky to hit the eyebrows very subtly and get the eyes in the first shot.  I must be getting better at this painting thing.


Next time: my Daqan Commanders!  Well, what pics I have of them anyways.


Heroes: 2/3

Spearmen 28/40

Cavalry 12/12

Rune Golems 2/4

Infantry Command 4/4


Heroes: 0/1

Archers: 0/32

Leonx: 0/8

Scions: 0/2


Tournament Final Battle Report!


Hey Rune Warriors!

Josh and I just played in a very fun tournament at Around the Table Gamer Pub in Lynnwood, Washington.  Around the Table is one of my favorite places to game.  They have a great atmosphere, good food, and a very friendly staff to boot.  Special thanks to Tim for hosting us and making room for us on a busy Sunday.

I am writing this report because Josh and I just happened to meet in the final table and I thought I should update how our little rivalry is going (no matter what happens to day, still not very well for me).

I was playing a variation of my MSU cavalry list.  It has Kari with Fortunas Dice, 6 trays of spearmen with Rallying Cornicen, Citadel Weapons Master and Master Crafted weapons, 3 units of 2 trays of Oathsworn Cavalry with Rank Discipline and 2 trays of Deepwood Archers with Fire Rune (some idiots would try Moment of inspiration, but don’t do that because MoI is only usable on melee attacks, I might be that idiot).

Josh ran an interesting Josh list (the more we get content up the more you will realize Josh runs special lists).  He had 4 trays of Golems with Terrifying Heraldry, Hawthore with Might of Daqan and Sheild of Margath, 4 trays of Oathsworn Cavarly with Tempered Steel, Raven Tabards, and Rank Discipline, and 6 Trays of Spearmen with Citadel Weapons Master, Trumpets, and Tempered Steel.  He used Hawthorne to reform his Oathsworn Cavalry to 4 threat and 1 deep.


As you can see we played Break Their Defenses on Hammer and Anvil.  We used the Stronghold, Rocky Outcrop and Dimoran Fissure as terrain for this match.


Heres a look at the first blood taken in the match.  I used the stronghold to shelter my elves and jumped in and used the fire rune to put the first damage on Hawthorne.  Hawthore got me back, but thanks to the extra defense I only lost 2 archers all day.

Other than that the first round was just a lot of positioning, and rallying as seen below.


Round 2 saw even more positioning and the only action was Hawthorne charging my archers as I mentioned above.  Josh did miss with charges on his Golems, spearmen and Cavalry making them sweet morale targets.  I shifted into his spearmen since I was first player turn 3 and would attack first.


Round 3 My cavalry feint worked a bit, then charged his golem with my other set of cavalry.  the thing about MSU cavalry is you know they are lost, but they punch so far above their weight that used properly they can do real damage.  Here they took out a Golem.  Kari also gets a good shot at Hawthorne and does a Mortal Strike.  I also use some elven tricks to leave the stronghold (thank you green shift 1, green shift 1).

My Spearmen also did a 3 orange attack and used my Rallying Cornicen to take panic off of my Deepwood Archers.

From here I totally failed to take pictures, but I hope I can describe what happened well enough.

Josh’s Cavalry obliterated my cavalry, as my spearmen wore down his with the help of the Deepwood Archers and their Fire Rune.  His Golems also destroy the Cavalry they are engaged with in the next 2 rounds.  Hawthorne charged Kari, but doesn’t do enough against her to matter, as Kari used Fortuna’s Dice to Kill Hawthorne at the cost of taking a third point of damage.


His Cavarly ended up killing my Spearmen off, and then the game became very much reduced in excitement over turns 7 and 8.

Basically we ran to each others zones.  I was afraid Josh would turn his cavalry around and come after a very woulded Kari and my Deepwood Archers, but after the game he told me he was more afraid of taking 3 ranged attacks per turn (Kari, Deepwood Archers, Fire Rune).  And Golems are just flat out not fast enough without red runes and Red Runes would only be better for my Fire Rune.

So I ended with 60 points in objectives, and Josh had 40.  Killing Hawthorne though was the difference in the game.  I ended up wining the game (and the tournament) 193 to 144.

Thanks to Josh for really making me think about this weird list he put together.  4 Trays of Golems is really intimidating to go against.  And you can see in our first YouTube Video that I have already felt the sting of 4×1 cavalry.

I did learn that Kari can hold her own against Hawthorne, which was rather surprising.  Also I might even like the Fire Rune on my Deepwood Archers rather than my Wind Rune.  In the tournament I played in at Meeples Games in West Seattle I experimented with Wind Rune and it was very useful to attack then move out of range.  Fantasy Flight, however, seems to reward aggression in their games and Fire Rune does that well.  Being able to throw 2 blue and back it up with a red kills a lot of things well.

Hope you guys enjoyed, and anyone in the Lynnwood, Washington Area please visit Around the Table and have a game of Runewars with us sometime!