Episode 29: North America Championship!

We’ve got an interview with Church and Tom about their experiences in the North American Champsion… where they even had to fight each other. The interview is long but has a lot of tasty nuggets in it!

We’ve got an interview with Church and Tom about their experiences in the North American Champsion… where they even had to fight each other. The interview is long but has a lot of tasty nuggets in it!

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Episode 28: The GenCon Hangover

Awesome updates for Lord Vorun’Thul, tournament, gencon reports and an exciting GenCon interview. Tom and Aaron talk about their visit to GenCon, giving us a few words on the tournament and the convention at large. Check us out for all this news and the sound of Tom’s 3-D printer on this week’s awesome episode of the RuneCasters!

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Episode 27: GenCon Hype Show!

Hello Rune Warriors!
We are pumped for GenCon! Tom and Aaron are fresh off of a couple of tournaments and we can’t wait to tell you all about them! Tom got to play in a regional at the FFG center where he got to try out his mirror match tactics we talked about in previous episodes. Aaron drove to lovely Spokane, Wa with National Champion Luke to play in the regionals at Uncle’s games. We also got a preview article on Kethra we had to go over, because OMG the skill on that girl! We also go around the table and give out some tournament tips to those of you who may be playing with the idea of taking your skills to the competitive level.
Tom and Aaron will be at the GenCon tournament there, so be sure to say hello! We would love to talk to our listeners and look forward to meeting you in person!

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Episode 26: Th’Uk Tar

Hello Rune Warriors!
We are back! Just our luck Fantasy Flight dropped a huge article on the Uthuk right after we recorded our last episode, but we have you covered this time! Tom walks us through and you can get our thoughts on Beastmaster Th’Uk Tar, Viper Legions and the Obscenes. Then Gabe gives us a rundown of his local store’s tournament, and you’ll never guess the winning list! Lastly we talk new tournament rules, and Tom extends a special invite to everyone out there.

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Episode 25: Kari: A Champions Story

Hello Rune Warriors!
Welcome to our championship quarter centennial episode! We are releasing a bit early with this mega stuffed episode because we know you’re gonna need something to listen to for all those Independence Day road trips. This episode is a championship episode thanks to our special guest Runewars The Miniatures Game National Champion Luke! Luke did us the honor or talking list building, terrain deck building and walking through his tactics and matchups!
We also got a fantastic article about a new Latari hero and cavalry unit that the Runecasters can’t wait to see in action… for the most part. Who’s excited and who’s afraid? Tune in and find out!
Give us a like, and let us know in the comments if you have any questions for Luke or if you would like to share your thoughts on Faolan and the Ventalla.

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Episode 24: Threat Level Zachareth

Hello Rune Warriors!
Today’s episode when all sorts of crazy on us! Our Daqan player hasn’t touched a human in a long time, our Uthuk player is hanging with the Daqan and our Latari friend is making new alliances with the Uthuk! As promised last time we get Aaron’s thoughts after a few Uthuk games, Tom runs us through strategies for a mirror match, and finally we get around to talking about Baron Z and the released Uthuk units!

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New Uthuk List-foo

Let’s talk about the list theory crafting for Uthuk now that our options have expanded!

Tom Gall

Coposted on http://www.mantorvilleexpress.com/gaming/

If you don’t play Runewars : The Miniatures Game, this post probably isn’t of much interest. Tho if you’re interested in rank and file fantasy battles on the tabletop with miniatures you might wanna check it out.

With the Uthuk boxes for all the core units now released, the Uthuk are now at par with the other races when it comes to availability. Having lived with just the core boxes and the infantry command box for as long as we did, that was sure tough when it came to creating army lists that you might want to try out. Proxies were there sure, but that only goes so far  for anything involving what the tabletop looks like.

So let’s talk about the list theory crafting that is opened up.

Going Crazy with Spinned Threshers

You could create a list with 6 2 tray units of Spined Threshers. This leaves 32 points in upgrades yet to hand out. Since the 2 tray can only take a unique upgrade and both options are 3 points, that’d take you to a 186 point total. That’s 12 Spined Thresher models, for basically going to take 120 damage to get rid of. That’s a lot. Maybe upgrade with Devouring Maws which gives the ability to remove a wound for extra staying power. You hand out panic, you’ll be brutal 3 everywhere and it’ll probably only cost you ~$35 x 6 to get into.

Will that 6 activation army play well? Good question. Low shields so crossbows and archers will definitely ding you.

Go Berserk with Berserkers

Another option are Berserkers en mass. They only are 1 health wonders but a 2 tray unit for 16 points I find as a bargain which gives you access to an equipment and heraldry upgrade. The new Bloodrage Conduit which on exhaust gives you Lethal 1 that stacks, as well as Corruption Rune which 1-unstable on discarding the top moral card to cause the enemy to suffer damage equal to the panic cost and hand out a bane depending on the type of moral card are both cards to easily slide into those slots. That gives a 24 point cost meaning, you could again go crazy and have 8 of these units running around. Rallying to refresh the Bloodrage Conduit would be a pain, you’d probably want a larger Berserker unit fitted in with a Rallying Shrieker. It’s limited to 1-3 so you’d have to turtle up, OTOH that’d give you a +6 or so addition to your damage once per turn added in to what you rolled and that’s nothing to sneeze at.

Compared to the earlier Spined Threshers, you wouldn’t be able to handle as much damage being in the ~64 range or so depending on how you configured it with 2 tray and with or without a 6 tray unit to contain the musician to perform rallies.

I’m not panicking, you’re panicking

Berserkers, Ravos and Spined Threshers have this great mix of abilities to hand out panic tokens at the beginning of the game (Ravos), at the end of their activation if within 1-unstable (Spined Threshers), or take advantage of the moral deck or panic tokens in various evil ways (Cacophony Reaver, Mutilated Grotesque, Blood Diviner, Corruption Rune, Rage Spine). This is I think one of the fun Uthuk themes, they’re here to scare the crap out of you and use the moral deck to their advantage.

Ravos, and Spined Threshers come with moral effects built in. No need for any upgrade cards. Berserkers however require you to make a commitment as far as the direction you’re going to go. Do you want to add lethal (Cacophony Reaver, Blood Rage Conduit, and their own ability to off one or two of their own unit to add lethal), throw or cause a panic check with Rage Spine or Psychosis Siren), add panic on an attack (Mutilated Grotesque), change the top card of the moral deck (Blood Diviner) as well as see the top couple of card depending on how many blue runes are showing.

There are a number of directions you can go with this, but it requires berserkers and often 6 tray 37 point minimum investments to get to the number of berserkers where both a Champion or Musician is an available upgrade.

OTOH it complements vary well with Ravos and Spined Threshers.

Let’s go for a run

Flesh Rippers as a cav unit can really motor tho it’s the general theme of Uthuk. Dead Sprint staked on top of their ability to move 1 at the top of the turn before a dial is revealed can result in a crazy amount of distance, 8 max depending on circumstance.

I’ve found that Flesh Rippers as a unit are also quite tank like, with the 4 tray needing 24 wounds before they fall. At 38 points, it’s a bit more than Spined Threshers at 20 damage for 28 points, OTOH you get rank discipline for the re-roll and you’re rolling 2 blues and 1 red over 2 red dice.

Unlike the previous units the small minimal unit at 22 points to me just isn’t quite worth it, the 38 point 4 tray seems like the real minimal to go with which feels expensive compared to the prior list ideas.

You could go up to a 6 tray or even 9 tray configuration to gain access to a champion but then these are all just generic champions, and nothing unique to or benefiting Flesh Rippers. Is it kind of then crying out for the missing Kethra to then integrate with? We’re really missing some sort of thematic upgrade to give credence to this sort of build.

Her skill action to roll 1 white dice and give everyone, friend and foe alike that white die in wounds seems interesting since Flesh Rippers always take wounds given their shield value is 1. Will she have the ability when integrated with Flesh Rippers?

I feel something is coming here.

Decisions!

I plan to game a number of these ideas out over the course of the summer. I’ll report back on what did or didn’t play well.

Runecast Uthuk out!