Comic Quest Regional report (finally!)

The second and final SoCal Regional event.

Saturday, July 28th was my final Regional of the season here in Southern California. Comic Quest in Lake Forest was the host, and they did a great job. We had four people show up to the event. I’ve outlined the players and their lists below.

Gabriel (me)
Carrion Lancers, 6 trays [68]
– Combat Ingenuity [6]
– Master-Crafted Weapons [4]
Reanimates, 6 trays [35]
– Trumpets [2]
– Profane Banner Bearer [5]
– Dispatch Runner [7]
Reanimate Archers, 6 trays [45]
– Close Quarters Targeting [3]
– Tempered Steel [3]
– Raven Standard Bearer [3]
Carrion Lancers, 1 tray [15]
– Rank Discipline [4]

Ravos the Everhungry [47]
– Insatiable Hunger [3]
– Viscera Goblet [7]
Spined Threshers, 2 trays [28]
– Scuttling Horror [3]
Spined Threshers, 2 trays [28]
– Devouring Maws
Spined Threshers, 2 trays [28]
Flesh Rippers, 2 trays [22]
Flesh Rippers, 4 trays [38]

Spined Threshers, 6 trays [72]
– Scuttling Horror [3]
– Wind Rune [6]
Spined Threshers, 2 trays [28]
– Scuttling Horror [3]
Spined Threshers, 2 trays [28]
– Scuttling Horror [3]
Berserkers, 6 trays [37]
– Warsprinter [3]
– Wind Rune [6]
– Aggressive Shrieker [5]

Death Knights, 4 trays [42]
– Reaping Blade [4]
Reanimates, 6 trays [35]
– Aggressive Drummer [5]
– Dispatch Runner [7]
Carrion Lancers, 2 trays [27]
– Rank Discipline [4]
Carrion Lancers, 2 trays [27]
– Rank Discipline [4]
Reanimate Archers, 2 trays [18]
– Rank Discipline [4]
Reanimate Archers, 2 trays [18]
– Rank Discipline [4]

First round ended up being Waiqar vs. Uthuk on both tables: Jesse vs. Garrett and Jason vs. me. The deployment was Meeting Engagement and the objective was Demoralize Their Forces.

We ended up with just two rocks for this game. I decided to hide in the rocks to prevent easy flanks. This worked fantastically except for one fatal flaw: I had inched my Reanimates up a little too far. This meant that when the Berserkers reformed and marched into the corner of my Carrion Lancers (a charge, thanks to Aggressive Shrieker), that they couldn’t square up because my Reanimates were in the way. If we were back a tray and a half, they would have squared up, and my Reanimates could have counter-charged.



I’m not even sure that it would have been better, because I needed to rally-skill every round at initiative 4 to give my Carrion Lancers a fighting chance. On the other hand, a single charge on the Berserkers would have done a lot to slow their damage, and Profane Banner Bearer would have kept the Carrion Lancers safe. Jason did say later that had he remembered that my Reanimates had Dispatch Runner, he would have had his Berserkers charge them instead, so maybe I did the right thing?

My single tray Carrion Lancer held off 2 trays of Spined Threshers for a bit, and my Reanimate Archers managed to take one tray off their opponent. The Carrion Lancers did some serious work, bringing the 6-tray Thresher unit down to a single tray.



But with both units of Carrion Lancers in the grave, it meant that we were wide open for flank charges. Bringing his total points from objective tokens to 60! That certainly did not help my cause. But moral victory: my Reanimates managed to slay all but 3 Berserkers, netting me full points for that unit.



In the end, Jason got 260 points, while I got 145, for a 9-2 victory for the Uthuk. If it were an objective that didn’t grant points, it could have been a 7-4, depending on if my opponent would have played differently. Oh, and later we realized that there must have been at least a couple rounds, maybe 3 or 4, where we counted the 6 trays Threshers as 3 threat instead of 4. Oops. I think I should banish any illusions that I could have done better.

On the other table, Jesse thought he had a good handle on things, but the Uthuk just didn’t seem to die, and kept on swinging hard. Garrett 217 vs Jesse 91 for another 9-2 victory for the demon army.

Round 2 was Uthuk vs Uthuk on the top table, while Waiqar had to battle it out in the lowly Mistlands. The deployment was Standoff and the objective was Volatile Runes.

I was really excited about this match because I knew I could use Profane Banner Bearer to better effect to protect my Carrion Lancers. My biggest fear was that they’d get blighted, so I wanted to draw fire away. But after setup, I realized that one of his Reanimate Archers units was way out in left field, while his other Archers could easily be handled by my single tray Carrion Lancer. So once again, Profane Banner Bearer was absolutely useless.

We got into combat on round 2, and it looked bad for the Carrion Lancers, flanked by Death Knights and confronted by opposing Carrion Lancers. The one gleaming bright spot was that the front two trays of his Death Knights were straddling an objective token, so he ended up losing 3 figures from my Reanimate Archers, and the 4th from his back rank due to the volatile runes at the end of the round. My Carrion Lancers decided to attack his Carrion Lancers – because rerolls and threat.

His Death Knights did get to be dispatched for a second attack before they lost rerolls, and again next round before they died, which was pretty miserable for me. Fortunately, we held onto the back rank by just a wound or two.



With those big threats out of the way, it was time to turn our attention to the left flank. I reformed my archers to prevent a flank charge from the enemy Carrion Lancers, while his Reanimates just fell short of a charge – and the objective token!



This made for an interesting conundrum: whoever charged first was going to take Volatile Runes damage. Well, he decided to take his chances, charging my Reanimate Archers. Unfortunately for me, that objective token was sticking out of the front just a bit, so when my Carrion Lancers charged and squared up, they were taking damage, too! But before they were able to charge, we had some problems. First, the stun from Dispatch Runner meant that my rally-march 3 was just a rally…which meant that when my Reanimates used Dispatch Runner, it had to go on my Reanimate Archers. Blech! They performed admirably, dealing a wound to the Carrion Lancers they were engaged with, but then they had the stun token canceling their surge. It wasn’t a great situation.

A great situation, however, was that when my Carrion Lancers did charge, they did 12 damage, taking off the back rank of Reanimates, and then 15 damage, which would have deleted the front row, but those skeletons had armored up. So it took 3 attacks, but still respectable.

When the dust settled, he only had a 2-tray Carrion Lancers and a 2-tray Reanimate Archers left, while I had the full 6-trays of Reanimates, my single tray Carrion Lancer, and 2 trays of my large worm unit. My 146 to Jesse’s 95 gave me a 7-4 victory.


Meanwhile, on the top tables, Uthuk were scuttling all over the place! There was death and carnage, and it looked like Garrett’s army was in dire straits…but just as in the first game, his demons held on, often by just one wound, allowing them to attack back with a vengeance. As the sounds of battle faded away, Garrett had destroyed 177 points to Jason’s 131, becoming the Regional Champion!



Final standings:

Garrett (Uthuk): 16
Jason (Uthuk): 13
Gabriel (Waiqar): 9
Jesse (Waiqar): 6



In addition to the trophy and cool swag, 1st place was awarded a gift certificate at the store, allowing Garrett to finally pick up that elusive Flesh Rippers Expansion (seriously, Texas, why can’t you keep those things on the shelf?)

Can anybody stand up to the Locust Swarm? I intend to find out, so keeping checking back for more updates from The Runecasters!

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